uzik
09-27-2003, 09:00 PM
Good day all:
I'm doing my first character model
for animation. I think I know where
all the problem areas are, but wanted
to make sure I haven't missed any...
I think I've got eyes figured out.
I know how to setup a dummy and
get the eyes to follow it.
I know there are problems with
low poly characters at the shoulders,
elbows, and knees. When the mesh
deforms because of bending I need
more vertices to allow it to deform
well.
Is there a good max tutorial on
rigging the mouth so the character
can talk?
I'm doing my first character model
for animation. I think I know where
all the problem areas are, but wanted
to make sure I haven't missed any...
I think I've got eyes figured out.
I know how to setup a dummy and
get the eyes to follow it.
I know there are problems with
low poly characters at the shoulders,
elbows, and knees. When the mesh
deforms because of bending I need
more vertices to allow it to deform
well.
Is there a good max tutorial on
rigging the mouth so the character
can talk?
