chigs200
08-15-2010, 02:51 PM
Hey guys,
like many of you I'm playing StarCraft II and I'm very impressed of the SpaceMarine models. They are looking so powerfull. ;)
So searching the www for other interpretation of the SpaceMarine I found a few which had been made with Zbrush in cooporation with XSI or 3DsMax.
for example:
http://www.zbrushcentral.com/showthread.php?t=68759&highlight=space+marine
or
http://www.zbrushcentral.com/showthread.php?t=61064&highlight=space+marine
the second one is my favorite ;)
At the moment I'm a happy Maya user and I would really like to create my own SpaceMarine with Maya and maybe (the details) with Zbrush.
So far so well but my problem now,... I just created easy robots, vfx etc... but no highquality models... My question now,... do you know some tutorials (no ones by gnomon, i searched there already) which would help me?!
The whole way from my first poly to the final movie ...
Maya to create model
export to zbrush for details
import back to maya
create skeleton in maya
animation in maya
rendering with renderman for maya or maybe with mentalray
postproduction in nuke
sound in premiere....
what do you think about the work-pipeline ???
cheers to all of you
- sorry for my bad english ^^
like many of you I'm playing StarCraft II and I'm very impressed of the SpaceMarine models. They are looking so powerfull. ;)
So searching the www for other interpretation of the SpaceMarine I found a few which had been made with Zbrush in cooporation with XSI or 3DsMax.
for example:
http://www.zbrushcentral.com/showthread.php?t=68759&highlight=space+marine
or
http://www.zbrushcentral.com/showthread.php?t=61064&highlight=space+marine
the second one is my favorite ;)
At the moment I'm a happy Maya user and I would really like to create my own SpaceMarine with Maya and maybe (the details) with Zbrush.
So far so well but my problem now,... I just created easy robots, vfx etc... but no highquality models... My question now,... do you know some tutorials (no ones by gnomon, i searched there already) which would help me?!
The whole way from my first poly to the final movie ...
Maya to create model
export to zbrush for details
import back to maya
create skeleton in maya
animation in maya
rendering with renderman for maya or maybe with mentalray
postproduction in nuke
sound in premiere....
what do you think about the work-pipeline ???
cheers to all of you
- sorry for my bad english ^^
