08-12-2010, 11:10 PM
I'm trying to wrap deform a sud D smooth geo onto my low poly fully rigged and animated monkey. The monkey has 2 seperate geos, one for the head that connects to the face blendshapes, and one for the body. They are in the group 'base'. I'm not sure how I can make them one geo without messing up the blendshapes. Do I need to convert something? combine the two? change the order of the inputs? I could really use some help.