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deademon
08-12-2010, 08:00 PM
is a 94k poly count considered a lot?

Psyk0
08-12-2010, 09:54 PM
Depends...

How long is a piece of string?...i don't know either

-What kind of object is it?
Weapon?, vehicle?, character? a prop?

-Where do you want to use it?
A real time asset? a game cinematic?, an animated feature? a render?

EvilBlah
08-12-2010, 10:16 PM
For old school game consoles... yes.
For next gen environment... no.
For an animated feature... depends, no.

Psyk0 has it on the nose, answer those questions and we will be better suited to say yes or no.

deademon
08-13-2010, 01:20 AM
its links sword, its made in 3dsmax and has a mesh smooth on it. and for now, im just gunna use it to render.

B-Mac
08-13-2010, 02:02 AM
Well, if it's not for a game prop and only for rendering, then you should just use what you need to make it look right. So long as the renders don't take hours - it is a sword after all!

ViolentMaid
08-14-2010, 10:40 AM
For old school game consoles... yes.
For next gen environment... no.
For an animated feature... depends, no.

Psyk0 has it on the nose, answer those questions and we will be better suited to say yes or no.

That's not right at all! Most next gen characters are less than 30K for ingame uses.

Doomc
08-14-2010, 06:53 PM
For link's sword, that's a lot.

EvilBlah
08-14-2010, 07:26 PM
@ViolentMaid - Didn't say character. Said Environment. You are right, in game characters are less but the high res mesh can still be a lot higher and then normal mapped onto the low res character.

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