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diamondsky601
08-08-2010, 06:27 PM
Hello, I'm new to the forum and am hoping I could get some advice.

I am finishing up a BA in Cinematography at Emerson College and am starting a career in live-action filmmaking. But I've always been very inspired by CG and hope to someday be involved in lighting and camera for VFX-heavy films (superhero movies, action, sci-fi, etc).

I have no background in animation, and am not interested in modeling or rigging, but I want to get a base in CG and don't know where to start. I actually attended SIGGRAPH this year, but I'm afraid it raised more questions than it answered for me (although I had a great time!).

As I understand it, many people say that it is more important to gain an understanding of CG and filmmaking in general rather than learning individual software, and when I look at even the most basic tutorials for programs like Blender I feel lost because I have only live-action knowledge to build on. I know it carries over, but I haven't seen how yet.

So here are my questions:

1) What is a good place to start (books, sites, general topics to study) to learn the basis of how CG relates to filmmaking and the basic terms and concepts of 3d/CG?

2) How can I use my knowledge about real-life lights and cameras to relate to CG? For example, I looked at the mini-challenges forum and am really interested in the lighting challenges--I like the idea that you start with a scene and then light it and how each artist has a completely different take. But where does this come from? What kind of training does it take to start playing with challenges like that?

I'm perfectly willing to download or buy software--I already have Blender on my computer--but I feel like I want a basic understanding of what I'm doing with the program before burying myself in keyboard shortcuts and menus.

Thanks!

okcannon
08-27-2010, 06:53 PM
Hey,

I'm in your boat, a few years older but maybe I'm helpful. I finished my MFA in Cinematography last year from the American Film Institute and decided during to aim towards cinematography in feature animation. Nothing at AFI related to CG lighting and camera, but I'm starting to lecture there occasionally on it...

Did you see Roger Deakins at the "How to Train Your Dragon" production session? He's perhaps one of DPs most interested in exploring the similarities between animation and live action cinematography...

If you're looking for practice and an introduction, those lighting challenges are a great start - If you still have student status, definitely buy some software while you can still get it at a discount (or get into Blender, but professionally, it's worth getting something like Maya). I would also recommend subscribing for a month or two to digital-tutors.com and just go to town on their fundamentals tutorials (something like $40 a month for unlimited streaming, a great deal if you can put a lot of time into it).

If you don't like modeling or rigging, best to find some friends who do! Texturing and shading will be something that's better to know a bit about...

Anyway, feel free to PM me for an e-mail or such...

Cheers,

KC

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