Toolboy
08-06-2010, 10:26 PM
Hey all,
I've been searching around for an answer to how I can create a shader that will allow me to show the dark side of the earth with a "night lights" image mapped to the surface.
All of the old threads that come close to dealing with this are dead and the images removed :(
I'm thinking that a ramp shader is the answer but I'm lost as to how I can get the transparency connected to my directional light and have the "night lights" source image mapped as well.
Any thoughts / guides would be greatly appreciated :)
I've been searching around for an answer to how I can create a shader that will allow me to show the dark side of the earth with a "night lights" image mapped to the surface.
All of the old threads that come close to dealing with this are dead and the images removed :(
I'm thinking that a ramp shader is the answer but I'm lost as to how I can get the transparency connected to my directional light and have the "night lights" source image mapped as well.
Any thoughts / guides would be greatly appreciated :)
