View Full Version : Semi realistic texture critiques...
orangefisk 09-26-2003, 12:10 PM Heya. I've been working on this head for a few weeks now, and last weekend i finally unwrapped this bastard. Now i've begun the texturing process and I'm looking for some advice from you (Leigh :)) fantastic artists in here.
So, here's how far I've come with the texturing part:
http://www.orangefisk.com/docs/wip/Head1700.jpg
And if you want to see the old topic have a look here (http://www.cgtalk.com/showthread.php?s=&threadid=89079&perpage=15&pagenumber=2)
Thanx in advance... :thumbsup:
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leigh
09-26-2003, 11:47 PM
I presume from the title of this thread that your intention is not to make a photorealistic head, but just how realistic are you willing to go? Right now he's definitely on the way to becoming more realistic that stylised :)
Your textures actually look fine so far, what is letting you down is your lighting that is causing the textures to look really overblown, particularly on the forehead and cheeks. So you might want to tone down the lighting a little more.
In terms of the textures, you might want to add a little more red tones into the skin - especially on the cheeks and the lips, just to add a little more life into it :)
Add some specularity or a tiny bit of reflectance to the skin because it looks really dry and hard.
The eyes are looking a little dead. Even non-realistic characters look nicer and more alive when their eyes are sparkly. So give the eyes a little bit of reflection :)
orangefisk
10-01-2003, 11:43 AM
Heya!
Here's the latest changes:
http://www.orangefisk.com/docs/wip/head1800.jpg
..And a wireshot for the interested:
http://www.orangefisk.com/docs/wip/head1800wire.jpg
orangefisk
10-10-2003, 10:36 AM
... And then. After a lot of modelling and retexturing.
Leigh - how do i fake a SSS effect? I don't have any of those fancy plugins, so it's 3dsmax scanline only...
http://www.orangefisk.com/docs/wip/head2200.jpg
Ian Jones
10-10-2003, 11:13 AM
I hope you don't take offence to this, but he kinda looks a bit dead. He is looking very bluey / purple. Especially around the nose, lips and ears and under the eyes. You need to put some more yellows and reds into some areas to put some life back into this fella.
Also, I can't exactly tell if you have used a bump map yet or not, but it could do with something to break up the smoothness of the shading a little, especially on the forehead and scalp. Also think about some small lines and wrinkles. Of course it all depends on what you meant by semi-realistic.
Overall, you've got a good foundation. It just needs finishing and tweaking for a while.
orangefisk
10-10-2003, 11:29 AM
No offence taken at all. This is why i'm posting, to get critiques - So thanx.
There is a bump map - but no finished yet. This texture is still wip, but i woukd like some info about creating a realistic / semi realistic surface.
So keep em' comming... :thumbsup:
leigh
10-11-2003, 01:21 AM
Eeek I missed your last update :blush:
Wow he's looking pretty different now :surprised
Are these two different characters now, or the same one simply altered drastically to look like a completely new person?
He reminds me of that one kid from American Pie, hehe.
I agree that he looks a little lifeless. His skin also looks really desaturated (perhaps that is what is making him look corpsish), and the shading is looking very metallic. You need to make the skin look a LOT softer ;) Try lessening the specularity a lot and play around with specular colour. Also, try using a little translucency.
As for faking SSS in Max - I'm afraid I don't know how to do that... the only way I know of that Max has SSS capabilities is through the Brazil renderer.
Ian Jones
10-11-2003, 04:00 AM
You need to investigate stuff like falloff maps in Max, I think there has been a fair amount of discussion on sss in the past. Search here and in the max forum aswell.
orangefisk
10-16-2003, 12:11 PM
Hello fellow artists! Here's another update on the texture for this bastard, I tried making the glossiness, and specular maps work better...
Tell me what you think...
(I', still working on the lips, this is only a test of the primary skin color)
http://www.orangefisk.com/docs/wip/head3000.jpg
orangefisk
10-16-2003, 12:16 PM
Leigh
This is the same model - tweaked and tweaked. I've been working on this project far to long, but I hope it evolves :)
Question:
When using transluency maps in 3dsmax (Raytraced material), should it be a texture with color or grayscale?
How large should maps be for quality renders?
:thumbsup:
orangefisk
10-26-2003, 07:49 PM
And then for the third time (Getting better at this), I'm remoddeling, and making a new texture. So here's how far I've come:
http://www.orangefisk.com/docs/wip/Head5000.jpg
(The other WIP thread is still going)
Ian Jones
10-27-2003, 09:32 AM
Yes, some great improvements.
Perhaps a touch more colour in the lips would be good. Only a little.
Also, he needs a few wrinkles / creases. Even a couple of hairline creases would really add some more realism. Its alll logic of course, can you really imagine someone of his age with absolutely no fine lines?
I don't really have any more ideas atm. I hope that helps, you are doing a great job!
nobrain
10-27-2003, 11:36 PM
I see the semi-realism part of it, and having overexposed lighting gives it its own style, without the lighting it looks like work head for full realism.
You probably know this, but the only thing holding it back,
is sss, specular map, and modeled facial hair.
orangefisk
10-27-2003, 11:52 PM
So what is this now?! - Hehe. Yup. Same head - a few touches on the modelling part - but nothing big.
After the last rendering I had a lot of problems with Brazil R 1.0
It simply froze my system everytime it had rendered a few buckets...
I then used to many hours on nitpicking this damn problem, without any results...
So I decided to redo the material with a standard raytrace max material, and this is the result.
(I removed the eyebrows from the colormap, because it's going to be modelled)
http://www.orangefisk.com/docs/wip/Head5100.jpg
Ian Jones
Thanx Ian. I will take a look at your suggestions tomorrow ;)
nobrain
Hehe... This head started out as a long and bumpy journy... LOL. First model:
- Head or bannana? - (http://www.orangefisk.com/docs/wip/Head1000.jpg)
Then it turned into semi toon:
- It is an head allright - (http://www.orangefisk.com/docs/wip/Head1500.jpg)
Then I'd suddently got a feel for how the materials worked and made this strange looking guy:
- Uuuf, this ain't good - (http://www.orangefisk.com/docs/wip/head3000.jpg)
And now I think I've found the right path... I rely alot on the comments from this forum, which helped me alot in the process. I learned alot, and hope to learn alot more.
And in the end of this late post sorry for my english... Goodnight ;)
orangefisk
10-27-2003, 11:55 PM
Originally posted by nobrain
You probably know this, but the only thing holding it back,
is sss, specular map, and modeled facial hair.
Actually I didn't know it. As you see this whole projeckt has been a huge learning process. So thanx - Let's upgrade this project to a realistic head + texturing + lightning.
orangefisk
10-28-2003, 01:25 PM
http://www.orangefisk.com/docs/wip/Head5150.jpg
Verruckter
10-28-2003, 09:40 PM
wow.... I wish I could texturize my models like that....
leigh
10-28-2003, 10:54 PM
Wow, you keep changing the model! Sorry I haven't been around for too many critiques, but things here have been insane! :argh:
Orangefisk, I think I prefer your previous update - the more shiny one. This last one looks very hard (like stone) and very desaturated. You need more red tones to make it look fleshy.
The previous update looked a little like wet clay, but it was better than this last one you've posted :)
What you need to do is somehow soften it all... Using translucency and SSS usually helps this...
orangefisk
10-29-2003, 07:01 PM
Verruckter
Thanx! Heh... I just a semi-newbie myself. I wish I could do this even bettet than now. But I believe practicing helps :)
Leigh
Heya wonderdul girl! Yeah, I've changed the model quite a few times now because I wasn't satisfied with the result. So I've been back and fourth between moddelling and texturing alot. I hope the mesh i getting better.
I've had alot of problems regarding Brazil, so I've been testing other GI software, be warned, there will be an update soon :)
---
This is no actual update in the texture, but I recieved some input on the model. Just wantet to show you people:
http://www.orangefisk.com/docs/wip/Head5300.jpg
shoey
11-07-2003, 04:54 PM
hey kev, how's things?
Not had chance to browse the forums much lately, i'd like to see how your gettin on but think your site is down:shrug:
orangefisk
11-07-2003, 08:50 PM
Shoey
Heya Phil!
Thanx for dropping in :)
Yup - my site was down today, but it's up and running again.
Having a little break on this project, as you see it has been running for quite some time now - and I just can't get the lightning, or shading/texturing working.
But I'll get it going in a while - so keep looking :thumbsup:
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