View Full Version : Duncan Skertchly bendy arm rig

08-05-2010, 11:52 AM
hi use this tut to create a bendy and strechy arm


but i found a problem when i scale my world ctrl

my arm get broken when i enable the strechy attribute in my control

how to fix this problem

08-06-2010, 05:49 PM
It sounds like you are getting double transforms but could you post your problem in a picture so we can see it? One before and after the issue would be great.

08-10-2010, 03:29 AM
yes ur right Kohnar,

it seems like double transform

becoz i connect the final mul/div o/p to bones tX

so whenever i scale the global ctrl the bones tx value also varying into double

i attach some images also ..

http://img827.imageshack.us/img827/4964/19994021.jpg (http://img827.imageshack.us/i/19994021.jpg/)

08-13-2010, 05:53 AM
hey what kind of stretchy r u using like:- with set driven keys in the translate Attribute or other...
and i cant even see distance dimension node in the picture....if ur using the distance dimension node to calculate distance then the multiply divide node whose input1x is connected to the distance divide it by the global scale. ie connect the scale x value of ur scaling node to the input 2x of the multiply divide
this should work.
if this doesnt help post some more images.....

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08-13-2010, 05:53 AM
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