View Full Version : PLG IK Rig and Parenting
joshcxa 08-05-2010, 01:15 AM I have a standard biped rig using the PLG IK plug-ins for the limbs. All works fine and dandy up until I need to parent a football to the characters hand bone. The position and rotation go all out of whack?
Is this a PLG IK problem that is easily solved?
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whole-bit
08-08-2010, 04:29 PM
Why not set up an expression like a channel follower or use the reparenting plug in the motion options drop down? How are you parenting the object to the bone?
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08-08-2010, 04:29 PM
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