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View Full Version : Modeling or Sculpting Wings


JakeNichols
08-04-2010, 08:08 PM
Hey all, first time posting!

I'm gearing up for a hybrid animal model (Lion/Human hybrid, with wings), and I'm trying to prepare myself for creating the wings. Here's a basic concept sketch of my proposed character:http://img265.imageshack.us/img265/2028/concept1l.jpg (http://img265.imageshack.us/i/concept1l.jpg/)


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Realistically, the wings will need to be much larger to support his weight, but aside from that, does anyone have any tips or ideas about handling the wings? The final product of this is a turntable sculpt, so, for right now at least, rigging and animation functionality isn't totally necessary. Maybe modeling the basic shape of the wing, and then using Zbrush to sculpt the feathers and such?

Any ideas would be much appreciated! Thanks in advance for you help!

JustinPunio
08-13-2010, 11:32 PM
Well you wouldn't model each feather ...unless you have access to ILM's computers :D Hm I think I would have the wing as one basemesh and use a feather alpha in zBrush. I think there's actually a v.popular bird tutorial on the zbrushcentral forums if you google zbrush alphas feather. It might help you..?

JakeNichols
08-16-2010, 02:39 AM
Thanks for the reply, Justin. I don't remember what the policy of posting links is, but is this the tutorial you were referring to? http://www.pixologic.com/docs/index.php/Tutorial:_Bird_of_Prey

I'll have to see how well it works when I get down into ZBrush. Currently I'm working on the base mesh, and I've been extruding the tips of the primaries so I can get that extra definition. It's not finished yet, and could use a little clean up, but any thoughts on this approach? Any feedback is always appreciated!

http://img440.imageshack.us/img440/3230/3dderp.jpg (http://img440.imageshack.us/i/3dderp.jpg/)

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