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View Full Version : SMC 48 (8.2.2010 to 8.16.2010)


MSus
08-02-2010, 06:08 PM
- The speed modelling challenges are open to everybody.
- In every challenge you will get a list of items. Pick one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model.
- If you finish before the time limit, spend the remaining time on refining and adding details to your model.
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the SMC passes. If you fancy an older challenge, do that.
- For the concept items you have to create your own designs. If possible post the design images as well.


Items (2h time limit)

- a screwdriver with screws,
- clothespin,
- fireplace,
- movie theater,
- film projector,
- pigeon,
- solar power plant,
- kitchen,
- canoe,
- ice hockey goal.


Concept items (3h time limit) - design it yourself!

- guitar,
- glasses,
- sword,
- telephone,
- anything you want, but it has to be your own design.


Happy modelling!
(http://forums.cgsociety.org/showthread.php?f=122&t=874456#)

HCGremlin
08-07-2010, 07:57 AM
12 minutes

www.shonmitchell.com/images/clothespinScreens.jpg (http://www.shonmitchell.com/images/clothespinScreens.jpg)


you know, I would really Love to know how to get these damned pics to start showing up in the thread >:\

http://www.shonmitchellstudio.com/images/clothespinScreens.jpg

MSus
08-07-2010, 05:25 PM
Hehe, we have the same clothespins :)

Why don't you just use imageshack? I think there's a size limit on the forum (not sure tho).

HCGremlin
08-07-2010, 05:54 PM
I'd kinda wanted to stay away from having to go to another place to post pics only to go here to repost, thought there might be some way to just link them to my own image directory and have them show up just like if you were using imageshack :\

MSus
08-07-2010, 10:29 PM
Like this?

Open your link, r-click on the image, copy image address, and just put the url of the image in the "Insert Image" window in this forums reply. Just putting the regular url (the one you gave) does not seem to work, if you put it in the "Insert Image" window. I guess they are a bit different.


http://www.shonmitchellstudio.com/images/clothespinScreens.jpg
http://www.shonmitchell.com/images/clothespinScreens.jpg

HCGremlin
08-08-2010, 12:55 AM
Awesome! Thanks MSus!!!

whom
08-08-2010, 02:35 PM
Fresh out of raytrace engine.... :(

Had to try the kitchen, 1 hour 45 minutes.
I should set my priorities straight though, damn.
http://i38.tinypic.com/o0722b.jpg

MSus
08-09-2010, 04:19 PM
Looks good, cool detail on the panels.

Trying to model a movie projector, hopefully will be able to finish tomorrow.

whom
08-09-2010, 05:52 PM
Msus, cool thank you. :) Sure was hard to construct a kitchen within 2 hours, everything became very primitive.


Tried to change the light and messed around with some colors. Still not the biggest fan with internal render engines...

http://i34.tinypic.com/2dhsldh.jpg

http://i34.tinypic.com/2dhsldh.jpg


Reference photo:
http://i33.tinypic.com/1zxaxvk.jpg

http://i33.tinypic.com/1zxaxvk.jpg



Hope it is still legal to post reference pictures on the net?
'Not easy to follow all the rules and regulations... especially with the latest gossip on the net about lawsuits from bloomberg concerning linking material...
Hmm.

pauljs75
08-10-2010, 04:47 AM
I figured I'd take a shot at doing the film projector from the first list. Got a little bit of mouse-clicker-itis, but still managed to use the whole 2-hr period before getting some of the pieces on. Not much point in showing other views, because the reference only had this view angle as well.

http://a.imageshack.us/img840/5629/filmprojectorwire01.jpg

http://a.imageshack.us/img840/3516/filmprojectorsmooth01.jpg

Reference:
This projector found on the first Google image search page. (http://www.google.com/imgres?imgurl=http://1.bp.blogspot.com/_VZaVT03Q2G0/STTXDjdYRLI/AAAAAAAAEg4/guKTzpLVo8I/s400/film%2Bprojector%2B2.jpg&imgrefurl=http://who-will-kiss-the-pig.blogspot.com/2008/11/sunday-night-in-greenpoint-mono-no.html&usg=__cB7MXzNGNICsvdC1F2un8_b1UGk=&h=400&w=318&sz=35&hl=en&start=0&tbnid=yLVEDNApzmeT9M:&tbnh=137&tbnw=108&prev=/images%3Fq%3Dfilm%2Bprojector%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:en-US:official%26biw%3D1024%26bih%3D605%26tbs%3Disch:1&um=1&itbs=1&iact=rc&dur=383&ei=-dVgTJ6yLsaAlAext8nfCg&oei=JbNgTIb9PIP98AatxoGICQ&esq=22&page=1&ndsp=15&ved=1t:429,r:9,s:0&tx=63&ty=82)

MSus
08-10-2010, 05:57 PM
Looks good, mine needs a bit more work (i'm at an hour and somewhat), will post when I finish (either time wise, or just fed up :))

Bah, internet lawsuits. Thankfully I'm in a country that doesn't have a proper legal system. They can try to sue me.

gdsworld
08-10-2010, 09:57 PM
Looks good, mine needs a bit more work (i'm at an hour and somewhat), will post when I finish (either time wise, or just fed up :))

Bah, internet lawsuits. Thankfully I'm in a country that doesn't have a proper legal system. They can try to sue me.

I hate the fact that you've put Any other concepts in the list. I would rather just have a few given items like we used to. (Just a suggestion)

Just under 2hrs, got stuck at the rendering stage. Will try and render it again tomorrow.


http://a.imageshack.us/img805/74/conceptguitar.jpg

pauljs75
08-10-2010, 10:12 PM
Added a few bits I didn't get on in the 2 hour window. Then 5 more minutes to slap on some procedural shaders, setup lights, and rendered to see just how close it gets to the reference.

http://a.imageshack.us/img829/9946/filmprojectorrender.jpg

Well I can't say that it's terrible for something with a total of work done that's still very close to 2hrs.

whom
08-11-2010, 08:27 PM
The internal render is a disaster, I ended up doing adjustments to the render for longer time than it took to model the piece. Baah

Screwdriver and screws, 1 hour and 45 minutes. Kind of satisfied this time with the shaft of the screwdriver, had a screwdriver like that here at home.
I do find it easier when you have what you are gonna model, placed in front of you.

took some liberties with the screws and bits for the screwdriver, which didn't work out too well...


I certainly hope that they are gonna fix yafaray for windows 64, don't think I can stand this internal render much longer. :eek:

Here's the picture link, a little bit bigger:
http://i38.tinypic.com/11tx0tx.jpg

http://i38.tinypic.com/11tx0tx.jpg

gdsworld
08-12-2010, 07:11 AM
The internal render is a disaster, I ended up doing adjustments to the render for longer time than it took to model the piece. Baah

Screwdriver and screws, 1 hour and 45 minutes. Kind of satisfied this time with the shaft of the screwdriver, had a screwdriver like that here at home.
I do find it easier when you have what you are gonna model, placed in front of you.

took some liberties with the screws and bits for the screwdriver, which didn't work out too well...


I certainly hope that they are gonna fix yafaray for windows 64, don't think I can stand this internal render much longer. :eek:

Here's the picture link, a little bit bigger:
http://i38.tinypic.com/11tx0tx.jpg



True knowing something is right infront of you makes the job whole lot easier.
You have some talent boy. ;)

whom
08-12-2010, 04:56 PM
gdsworld, you are very kind, thank you. :)

MSus
08-12-2010, 05:25 PM
Suggestion noted. Will change it probably for the next SMC.

Well, I got fed with modeling my film projector. This was after an hour and 10 minutes. I took some creative freedom in doing it. It only needs a few more details, and it should be passable. Here's the reference (http://www.google.si/imgres?imgurl=http://rpmedia.ask.com/ts%3Fu%3D/wikipedia/commons/thumb/0/03/Bell_Howell_Filmo.jpg/120px-Bell_Howell_Filmo.jpg&imgrefurl=http://uk.ask.com/wiki/B%25C3%25B6we_Bell_%26_Howell&usg=__u2kwwtAu_kcPeTT31y8f0aG2rPk=&h=916&w=1338&sz=224&hl=sl&start=75&tbnid=D-q8u6k31tDNtM:&tbnh=143&tbnw=182&prev=/images%3Fq%3Dfilm%2Bprojector%26um%3D1%26hl%3Dsl%26client%3Dfirefox-a%26sa%3DX%26rls%3Dorg.mozilla:sl:official%26biw%3D1280%26bih%3D844%26tbs%3Disch:1,isz:l0%2C2052&um=1&itbs=1&iact=hc&vpx=339&vpy=197&dur=338&hovh=147&hovw=214&tx=189&ty=73&ei=WCxkTPzUJ43gOKbmhb0K&oei=PCxkTOGGFMiQjAeBsqiNCQ&esq=4&page=4&ndsp=24&ved=1t:429,r:1,s:75&biw=1280&bih=844). Will probably not finish it tho, at least not now.

http://img829.imageshack.us/img829/4285/18446193.jpg

gdsworld
08-12-2010, 05:49 PM
gdsworld, you are very kind, thank you. :)
You're welcome, I love your dedication. Teach me...

gdsworld
08-12-2010, 05:50 PM
Suggestion noted. Will change it probably for the next SMC.

Well, I got fed with modeling my film projector. This was after an hour and 10 minutes. I took some creative freedom in doing it. It only needs a few more details, and it should be passable. Here's the reference (http://www.google.si/imgres?imgurl=http://rpmedia.ask.com/ts%3Fu%3D/wikipedia/commons/thumb/0/03/Bell_Howell_Filmo.jpg/120px-Bell_Howell_Filmo.jpg&imgrefurl=http://uk.ask.com/wiki/B%25C3%25B6we_Bell_%26_Howell&usg=__u2kwwtAu_kcPeTT31y8f0aG2rPk=&h=916&w=1338&sz=224&hl=sl&start=75&tbnid=D-q8u6k31tDNtM:&tbnh=143&tbnw=182&prev=/images%3Fq%3Dfilm%2Bprojector%26um%3D1%26hl%3Dsl%26client%3Dfirefox-a%26sa%3DX%26rls%3Dorg.mozilla:sl:official%26biw%3D1280%26bih%3D844%26tbs%3Disch:1,isz:l0%2C2052&um=1&itbs=1&iact=hc&vpx=339&vpy=197&dur=338&hovh=147&hovw=214&tx=189&ty=73&ei=WCxkTPzUJ43gOKbmhb0K&oei=PCxkTOGGFMiQjAeBsqiNCQ&esq=4&page=4&ndsp=24&ved=1t:429,r:1,s:75&biw=1280&bih=844). Will probably not finish it tho, at least not now.


Awesome render, I love the details. I will try and render mine again using raytracing method. ;)

pauljs75
08-12-2010, 06:20 PM
Looks neat. Definitely a different vintage than the one I did. Those film reels would have been a good opportunity to go mad with the circularize tool, but I suppose you're not using the same modeling program are ya?

whom
08-12-2010, 06:24 PM
You're welcome, I love your dedication. Teach me...

I wish I was more dedicated, sometimes fall into the coma of laziness lol. :blush:


Msus, that some sweet film projector. oldshool for sure :)

Teloni
08-14-2010, 05:58 PM
Decided to try the screwdriver. Modeled the screwdriver with NURBs and the screw with polygons. I spent just under 2 hours modeling, but spent quite a while setting up the studio lighting and materials. I still could put more time into perfecting the materials but Im gonna call this one done for now.

http://i38.tinypic.com/zvvo7q.jpg

http://i38.tinypic.com/xqcegj.jpg

http://i37.tinypic.com/mvng4g.jpg

whom
08-14-2010, 09:02 PM
Teloni, wuw, I like yours. :) Do you think it is possible to make a screw in one piece?


Ran into trouble with this one and the reason why is because blender doesn't have the best adjustable wire settings (zero adjustable as a matter of fact), and to model it by hand would take too long...
Maybe there are some scripts, gonna look into it more.

1hour, hockey goal
http://i36.tinypic.com/68r5ec.jpg

HCGremlin
08-14-2010, 10:11 PM
@ God-of-Zilla

heres a link to a vid for tackling the single threaded screw effect.
The cap and the tip can either connected later or modeled straight off the end pieces.

http://vimeo.com/channels/gamesteppermodeling#9939227

whom
08-14-2010, 10:18 PM
@ God-of-Zilla

heres a link to a vid for tackling the single threaded screw effect.
The cap and the tip can either connected later or modeled straight off the end pieces.

http://vimeo.com/channels/gamesteppermodeling#9939227


Very inspirational, there's a similar tool in blender the "screw" effect, haven't found the best way yet how to get around with modeling screws yet though because the screw effect tend to subdivide a little bit too much.
Gonna keep trying, thanks again for the tutorial. :)

Teloni
08-14-2010, 10:19 PM
Thanks God-of-Zilla! Yea I could probably have joined the screw parts into one mesh. In retrospect I probably should have deleted the inside wall of helix shape and bridged the open space between the threading, rather than just place a cylinder down the middle. I made the screw last and has already spent most of the time making the driver.:shrug:

IRAFK
08-15-2010, 05:57 AM
Hi all. Long time no see. The summers coming to an end here and its time to get back into the swing of things. Heres my Canoe. Nothing spectacular.
http://i263.photobucket.com/albums/ii127/jusjoesh/Maya/bottom.jpg
http://i263.photobucket.com/albums/ii127/jusjoesh/Maya/top.jpg
http://i263.photobucket.com/albums/ii127/jusjoesh/Maya/per.jpg
http://i263.photobucket.com/albums/ii127/jusjoesh/Maya/lowrez.jpg
http://i263.photobucket.com/albums/ii127/jusjoesh/Maya/Rencopy.jpg
Took me 30mins. But then i realized that my references were off and my canoe was lopsided. So it took me another 30mins to delete the half, mirror, merge verts. (Need to figure out a faster way of handling vert merging) And then I spent the rest of the time alloted adding the seats, cross bars and the lip around the top leading edge. I honestly thought I would knock out this low quality model in 30mins total Its a good thing i had my stop watch running. Shows I'm a bit rusty. These SMCs really help sharpin the ole noggin. Thanks for keeping them rolling. Cheers! :beer:

whom
08-15-2010, 02:10 PM
Been messing around with it some more, seems to me the quickest way is the "screw" tool, not entirely satisified with building it into one mesh though, because there will be gaps
Then again, is it necessary to build a screw into one mesh?..
Perhaps on close up?

http://i37.tinypic.com/flh8qr.jpg

MSus
08-15-2010, 05:24 PM
Oh wow, you really delved into that screw. If you ask me, doing seperate meshes is better. You don't need to worry topology and it doesn't show in final renders (textures here and textures there and there's nothing to see).

I'm working in Maya so we don't have the circulaziethiny tool (or atleast I don't know about it :D)

IRAFK
08-15-2010, 06:30 PM
Oh wow, you really delved into that screw. If you ask me, doing seperate meshes is better. You don't need to worry topology and it doesn't show in final renders (textures here and textures there and there's nothing to see).

I'm working in Maya so we don't have the circulaziethiny tool (or atleast I don't know about it :D)
A while back I saw someone post a script that acts like a tool for making them, similar to blenders. I think theres a curve tool in the nurbs section that would work well for it. Nurbs is definitely the way to go, and then you can convert back to polys.

stipple3D
08-15-2010, 06:48 PM
Oldie clothespin

This took at least twice as long as I anticipated. I stopped just short of the two hours.

I ended up having to redo/tweak the top part several times to get it right.

Good practice as I learn though.
http://a.imageshack.us/img840/1394/combined.png

whom
08-15-2010, 08:32 PM
Interesting to hear how you guys solve things, appreciate it. :)


Yea I think I will stick with seperate meshes for now, seem like the best result.


Nurbs in Blender are a little bit annoying because you cannot close the openings, no such thing as weld in nurbs or remove double the nurbs... reason why I stay away from it.... but it is there as a tool though...



See ya in the next session, guess I said I would not continue with the speed sessions but I realized I need more mileage; and when joining this one cannot slack off too much. :bounce:
The goal has not been speed for me though, rather felt the need how to solve different model needs. Such as the screw above, really interests me the most.
To be efficient one has to have control over such things.


MSus - P.s. I may have some ideas for speed model sessions...? an addition to what we have been doing here. Could perhaps make more people interested to join aswell. Let me know if you want some ideas.

MSus
08-16-2010, 05:05 PM
Hey,

yeah, I'm always up for suggestion. If you want (or have the time), you can also take over the SMCs. I've been busy with personal life for the past few months, and wasn't giving it proper attention. So if you're willing you can also take over :)

The new SMC will probably be up later today, still need to think up a few items.

whom
08-16-2010, 08:21 PM
Oh wuw sounds like a big commitment that? to take over? I'm gonna give it some thought... :)
...Or maybe if you want we could do every other? would release some pressure on you...
Let me know what you think.


Otherwise I was thinking about to add some anatomy or perhaps divide some sessions into categories? ...
Like for e.g.


-Kitchen- (category)
fork
dinner plate
spoon

-Anatomy-
hand



And then perhaps add general topics as you have been doing previously. Maybe that anatomy would be enough with one for every session, if one keep doing them one would eventually build a whole body. Could be cool that. :)

MSus
08-17-2010, 09:28 AM
Yeah, we can do every other. It's not that hard, you just need to keep in mind the dates :) I'm aweful with dates.

I like the anatomy part. That will make me do more organics.

Anywho, you take the next SMC and we'll see how it goes.

cheers

whom
08-17-2010, 10:04 AM
Anywho, you take the next SMC and we'll see how it goes.

cheers

Yep, sure thing. :)


Btw just came up with some things, but that I can try for the next session... Could be animal parts aswell, in collab with the "Anatomy" part. Ah we'll see.

pauljs75
08-18-2010, 08:07 AM
Maybe this is a dumb suggestion that has been explored before, but I'll give it a go:

In the future, I think it'd be neat if there were a way we could have some crossover with the daily sketch forum and invite some folks over for a bi-weekly collab-type sketch + speed model. Form 2-person teams where one person draws/sketches something and the other person tries to model it as best they can. Perhaps each team member only gets 2 hours to do their part, in order to keep things simple enough.

whom
08-18-2010, 06:28 PM
Maybe this is a dumb suggestion that has been explored before, but I'll give it a go:

In the future, I think it'd be neat if there were a way we could have some crossover with the daily sketch forum and invite some folks over for a bi-weekly collab-type sketch + speed model. Form 2-person teams where one person draws/sketches something and the other person tries to model it as best they can. Perhaps each team member only gets 2 hours to do their part, in order to keep things simple enough.

I really like this idea, is it possible though to make them join a speed model thread?
...Guess I could paint something on my own though, don't have a wacom at the moment....


There could be another way though to make interesting objects, which would be to add a selection of different objects and then as a an assignment make something new out of those objects.
I have some ideas for the next session which would be divided into categories; makes a little more as a whole but not sure what others might think about it?
Cannot take over the sessions completely either, have an uncertain future ahead of me and things might change.... Ah well. That's another discussion...

MSus
08-18-2010, 07:13 PM
Maybe this is a dumb suggestion that has been explored before, but I'll give it a go:

In the future, I think it'd be neat if there were a way we could have some crossover with the daily sketch forum and invite some folks over for a bi-weekly collab-type sketch + speed model. Form 2-person teams where one person draws/sketches something and the other person tries to model it as best they can. Perhaps each team member only gets 2 hours to do their part, in order to keep things simple enough.

That's an awesome idea! Really like it. Doing speed models from sketches. We learn how to model, they learn how to better present their sketches (so that we can model them better :))

Tell you what, If somebody wants to set it up, go for it. If not, I'll do it when I get back from my trip in 1 week.

@God-Of-Zilla, my suggestion is just to try it. If it works, it works, if not, just change it. I have no idea what people like doing. I set it up, you make suggestions, I try to improve :)

whom
08-18-2010, 07:18 PM
Agreed this sounds real neat, we should try some of it for the next session.

My idea is to combine, well let's say 3 models into one. So for example; if you have 3 animals one would make one out of it. lol
...could be pretty cool? :)

whom
08-18-2010, 07:20 PM
Or, you know what?
We used to do this in a forum I frequented many years ago when I was into 2d.
We could present a drawing to model from, that way people could interpret it differently. That could be something aswell.....

PinkyandBrain
08-19-2010, 06:08 AM
Hey guys, being quite busy these days i could not attend the Sessions as much as i wanted to. Really nice work you've been showing this month.

We could present a drawing to model from, that way people could interpret it differently. That could be something aswell.....

That's a great idea but i think 2 hours time limit would be a bit short if you're to model from concept art. The Limit should be extended to a certain amount, maybe to 4 or 6 hours. That should guarantee for some nice results and give the artist enough time to do his/her own interpretation of the model.

Just my 2 cents :beer:

whom
08-19-2010, 08:14 PM
Msus, I am up to some changes so I cannot involve myself with posting speed model sessions, sorry about that. Thing is, it looks like I might be moving from where I now live so it could make me in communicado with the internet.
Gonna try to keep modeling for now...

I had some ideas for the sessions, one which I feel could work which is the regular items mixed with 2-3 different themes. Maybe architechtural and such could be a good idea.


Here's the list I made so far for the next session, if you want to use some of it.

---Items---
-Necklace
-Hat
-Shoe

---Roman Empire---
-Shield
-Helmet
-Chestplate
-Sword

PinkyandBrain
08-20-2010, 05:50 AM
Looks interesting, this Theme thingy is a good idea, especially the Roman theme you have for the next session could present us some nice results, i'd definately go for this one!

whom
08-20-2010, 09:46 AM
Looks interesting, this Theme thingy is a good idea, especially the Roman theme you have for the next session could present us some nice results, i'd definately go for this one!

Thank you. :)
Yea, I think so too and if one have a theme it would encourage to do more from the same theme, would be a nice collection for oneself aswell.
I am glad you like my ideas, you know what PinkyandBrain? This conceptart model thing could perhaps be treated as a stand alone thread, that way one could determine the time usage and such for each concept that has been made.

I might look into this stuff after I have moved, cannot say when I will be back to the internet. But I am not moving quite yet though....

whom
08-20-2010, 11:42 AM
btw I got some help from a tutorial posted by a guy in a thread of mine in the blender section, might be other ways to make a net but this was an effective method.
Will probably use it more times.
Think it belongs in this section since I discussed it a little.


Hockey goal net, lol. Maybe 10-20 minutes. Very fast method....
http://i34.tinypic.com/152j48p.jpg

PinkyandBrain
08-20-2010, 11:50 AM
This conceptart model thing could perhaps be treated as a stand alone thread, that way one could determine the time usage and such for each concept that has been made.

Count me in mate, we just have to find some concept artists to deliver some nice sketches each month or google has to do some work for us =) The 2d Concept Art Thread in this Forum is a nice place to take a look at too.

For simplicity a session could go for one month and i think should include modeling and texturing. Just to carry on my thoughts regarding this idea. One month to give those who don't have that much spare time the chance to participate.

But first of all i'd like the Theme-Idea to be carried on, for a first try the Roman-theme you already listed would be a good one to start from in my eyes. I'll see if i could come up with some more theme ideas ;)

britter
08-20-2010, 11:31 PM
Simple pigeon model and wireframes, about 2 hours modeling time. Any suggestions/comments welcome!

http://i839.photobucket.com/albums/zz317/cgben/SpeedModeling/PigeonWireframes.jpg
http://i839.photobucket.com/albums/zz317/cgben/SpeedModeling/PigeonRender.jpg

MSus
08-25-2010, 07:45 PM
Heya guys, I'm back from my trip. I'll open a new concept thread, where we can post suggestions and stuff like that.

The "theme" suggestion is noted and will be a part of the next SMC.

DivineRAiN
09-01-2010, 02:46 AM
all of these entries are really good, that sadly I'm gonna have to ruin things since when it comes down to shading n all around scene setups- I still suck. And at some point after I smoothed the models, I saved over my existing file and that's when I remembered that I haven't done any screenshots of the wires. Doesn't that just figure? The modeling took about an hour, setting up the scene took more time. Did the screws as one object.. that was fun

http://i146.photobucket.com/albums/r272/DivineRAiN/screwdriver_render.jpg
http://i146.photobucket.com/albums/r272/DivineRAiN/screwdriver2.jpg
http://i146.photobucket.com/albums/r272/DivineRAiN/screwdriver1.jpg
http://i146.photobucket.com/albums/r272/DivineRAiN/screwdriver-wires.jpg

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