ReverieEnt
09-25-2003, 08:54 PM
Game: Reverie Ent. looking for Visual Artists
About Reverie
Reverie Entertainment have been established in 2001 as a virtual game design studio. Winter 2002 we have started on our first project – The Dawn of Fantasy. A classical RTS on an epic scale (thousands of units) with numerous RPG elements, such as changing weapons, armor, heroes, leveling. Powered by our own competitive 3d engine, which you can judge from these screenshots and bellow video demonstration. Our team is well established with 8 highly active members. Our website is @ http://www.reverieentertainment.net, Dawn of Fantasy website - http://www.reverieentertainment.net/dof
We have completed our tech demo two months ago, which had been sent to the publishing agency and publishers we are in contact with, and now we are several weeks away from our playable demo which will secure our signing.
http://reverieentertainment.net/dof/screens/2.jpg
http://reverieentertainment.net/dof/screens/2big.jpg
This month we have had a real tragedy though - our two lead artists had to take an extended leave for 8 months - forced into Estonian military service. So now we are reorganizing our art department and in need of a few talented, and active artists who want to be part of our friendly creative team and god help us, to secure a professional future for themselves.
http://reverieentertainment.net/dof/screens/3.jpg
http://reverieentertainment.net/dof/screens/3big.jpg
Help Wanted:
We are looking for people with the below skills (preferably if you can take on 1 or 2 of these jobs), and we really in need of a good animator:
1. can create low polygon modes of buildings, units, gaia objects. Humanoid meshes of less then 300 polys, simple skins for them
2. can create high quality skins for units, buildings
3. can animated humanoid models with a one bone per vertex limit and a max of 25 bones
4. a good concept artist, specialized in classical fantasy themes.
We are working mostly with 3dMax, and we have our own 3dMAx exporter/importer for in-game art.
If you would like to apply or have any questions, please contact Constantin @ ext@reverieentertainment.net Include a short BIO (ASL), previous experience if any, a link to your portfolio or previous work, if you don`t have any samples uploaded and you would like to attach them, send your application to gorchkova@sympatico.ca instead.
http://reverieentertainment.net/dof/screens/4.jpg
http://reverieentertainment.net/dof/screens/4big.jpg
Video Demonstrantion:
This is a video from our first tech demo (56MB 13 minutes) – http://host67.ipowerweb.com/~reveriee/1130/DofDemoMovie.wmv It`s highly outdated now, now we got animation in, UI and basic Gameplay – combat, path finding.
http://reverieentertainment.net/dof/screens/10.jpg
http://reverieentertainment.net/dof/screens/10big.jpg
Thanks for your time and interest.
About Reverie
Reverie Entertainment have been established in 2001 as a virtual game design studio. Winter 2002 we have started on our first project – The Dawn of Fantasy. A classical RTS on an epic scale (thousands of units) with numerous RPG elements, such as changing weapons, armor, heroes, leveling. Powered by our own competitive 3d engine, which you can judge from these screenshots and bellow video demonstration. Our team is well established with 8 highly active members. Our website is @ http://www.reverieentertainment.net, Dawn of Fantasy website - http://www.reverieentertainment.net/dof
We have completed our tech demo two months ago, which had been sent to the publishing agency and publishers we are in contact with, and now we are several weeks away from our playable demo which will secure our signing.
http://reverieentertainment.net/dof/screens/2.jpg
http://reverieentertainment.net/dof/screens/2big.jpg
This month we have had a real tragedy though - our two lead artists had to take an extended leave for 8 months - forced into Estonian military service. So now we are reorganizing our art department and in need of a few talented, and active artists who want to be part of our friendly creative team and god help us, to secure a professional future for themselves.
http://reverieentertainment.net/dof/screens/3.jpg
http://reverieentertainment.net/dof/screens/3big.jpg
Help Wanted:
We are looking for people with the below skills (preferably if you can take on 1 or 2 of these jobs), and we really in need of a good animator:
1. can create low polygon modes of buildings, units, gaia objects. Humanoid meshes of less then 300 polys, simple skins for them
2. can create high quality skins for units, buildings
3. can animated humanoid models with a one bone per vertex limit and a max of 25 bones
4. a good concept artist, specialized in classical fantasy themes.
We are working mostly with 3dMax, and we have our own 3dMAx exporter/importer for in-game art.
If you would like to apply or have any questions, please contact Constantin @ ext@reverieentertainment.net Include a short BIO (ASL), previous experience if any, a link to your portfolio or previous work, if you don`t have any samples uploaded and you would like to attach them, send your application to gorchkova@sympatico.ca instead.
http://reverieentertainment.net/dof/screens/4.jpg
http://reverieentertainment.net/dof/screens/4big.jpg
Video Demonstrantion:
This is a video from our first tech demo (56MB 13 minutes) – http://host67.ipowerweb.com/~reveriee/1130/DofDemoMovie.wmv It`s highly outdated now, now we got animation in, UI and basic Gameplay – combat, path finding.
http://reverieentertainment.net/dof/screens/10.jpg
http://reverieentertainment.net/dof/screens/10big.jpg
Thanks for your time and interest.
