View Full Version : How to use iff-files with z-Buffer in Shake
09-25-2003, 07:54 PM
is it possible to use the zbuffer of a maya iff file in shake as a mask, eg in order to desaturate an image.
if so, how can i access the zbuffer. its stored as a channel in the iff files.
thanks in advance,
09-25-2003, 10:08 PM
Which channel? The Z channel? You could just do a reorder node. and plug the z into the a. Does that make sense? So your output of the reorder node would be RGBZ.
09-26-2003, 08:42 AM
I dont use maya so I dont know how the .iff format is constructed, but does that really work? I mean it's not a scalar channel like the alpha which can be viewed normally is it?
Just a humble question, it sounded too easy :p
09-26-2003, 07:00 PM
Yes, any channel can be reordered to any channel in shake. I have used the z as an alpha/mask many times.
09-27-2003, 05:32 AM
get back to work hellboy, you gotta long drop down a shaft to finish!!!
01-15-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.