View Full Version : Low Poly Alien
09-25-2003, 04:49 PM
I wanted to try some really low poly work, so this was the result. I'm going to put him in WC3, and although most foot units are around 500 polies, I think this should still work. I'm not sure if I should put the alien mouth/tongue on him. C&C?
**EDIT** To reflect the latest version. To see the original, look at alien01.jpg through alien04.jpg
09-25-2003, 05:02 PM
Looks like a good start...
I would consider sacrificing some polys--like the ones around the collar area--and using them for more detailed head/hands.
I don't know the limitations of WC3, but some extra details would be nice--like the mouth you mentioned.
09-25-2003, 07:12 PM
Good point! I've removed almost 200 triangles (down to 526) and it still looks pretty good. I'm not going to put a mouth on it, because the skin will give it all the teeth it needs. And for a RTS like this, the attack animation will be a lot more valuable than extra polies put into an attacking tongue.
WC3 supports up to 1k polies for heros, and normal units should be around 400-600.
09-25-2003, 10:02 PM
It would be good to put some more polys around the joints, like the elbow and knees, so that it will deform better. The way it is right now, for example, the arm is going to get really skinny at the elbow when it bends. Like you said, animation is the most important.
09-26-2003, 05:32 AM
I'm new at this, so I don't know what it takes to reduce deformation... would 1 more line around the joints help, or should there be more?
09-26-2003, 06:09 PM
If you want to stay as low poly as possible, then just add one edge at the elbow, so that there's kind of a V shape from the inner arm out to the elbow. Same with the knees. So you would have one edge at the back of the knee, and two in front that would define the top and bottom of the knee.
09-27-2003, 02:39 AM
Here he is, updated and lowered poly.
**EDIT** Got rid of old image.
10-26-2003, 12:53 PM
OK, I finaly got around to skinning this critter. However I've learned that my first unwrap job really wasn't that good at all (and to think it took me 14 hours that first time LOL). However it won't matter for this model, since he's for RTS games, and he'll be tiny on the screen.
Here he is:
i think you should keep in mind the initial pose of the alien is more bent over, this may help you sacrifice pollys around the stocmach area
01-16-2006, 02:00 AM
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