Pandda
07-29-2010, 04:06 PM
Hi,
My issue is : In maya 2009, If mentalraySubdivApprox nodes smooth the mesh before rendering, What options does it use to smooth Uvs?
Cause I’m trying to render a displacement in maya 2009.
But i have a seams problem at the border of uvs’s shells.
To try to solve it, I test my displace with a clean scene, on a plane, with a non modified lambert assigned, my map of displace is a “.MAP “, the “feature displacement” of the shape receiving the displace is turn OFF, and i set up “memory limit” to : 1000 Mb ( to be sure there will be no memory problem ).
Seams are always visibles.
I used a script that Scott Spencer wrote to force maya 2009 to not to export CCmesh at render time, but to use same technique of maya 8.5.
It worked , but it low down a lot the quality of the displace. When i try to increase quality the seams begins to reappers…
Maybe, the problem come from I paint my map of displace on the exported low object, with uvs not smoothed. And MentalraySubdivApprox might smooth the Uvs at render time, as it smooth the mesh...But i don’t Know what options it use for this.
I anyone ,have any idea.... Or if anyone know that my problem is due to smothing else… Or if it’s a problem solved in maya 2010,or maya 2011.....Pleeease!Tell me!
Thanks a lot for paying attention!
My issue is : In maya 2009, If mentalraySubdivApprox nodes smooth the mesh before rendering, What options does it use to smooth Uvs?
Cause I’m trying to render a displacement in maya 2009.
But i have a seams problem at the border of uvs’s shells.
To try to solve it, I test my displace with a clean scene, on a plane, with a non modified lambert assigned, my map of displace is a “.MAP “, the “feature displacement” of the shape receiving the displace is turn OFF, and i set up “memory limit” to : 1000 Mb ( to be sure there will be no memory problem ).
Seams are always visibles.
I used a script that Scott Spencer wrote to force maya 2009 to not to export CCmesh at render time, but to use same technique of maya 8.5.
It worked , but it low down a lot the quality of the displace. When i try to increase quality the seams begins to reappers…
Maybe, the problem come from I paint my map of displace on the exported low object, with uvs not smoothed. And MentalraySubdivApprox might smooth the Uvs at render time, as it smooth the mesh...But i don’t Know what options it use for this.
I anyone ,have any idea.... Or if anyone know that my problem is due to smothing else… Or if it’s a problem solved in maya 2010,or maya 2011.....Pleeease!Tell me!
Thanks a lot for paying attention!
