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View Full Version : Bug: Merging animation deletes current take


covert
07-29-2010, 01:55 PM
Hey guys,

A couple weeks ago I noticed that when I merge an animation and append it to my character, it deletes the animation keys in the current take. As a work-around, I would create an empty take which I would set as current before doing File > Merge.

Now that I am attempting to batch the process, the fix no longer seems to work. They keys in my takes keep on getting deleted.

Any ideas?

Thanks!
Kim.

covert
07-29-2010, 05:03 PM
Got it!
Wasn't a bug afterall!


import os
import re

from pyfbsdk import FBApplication, FBFbxOptions, FBElementAction

lApp = FBApplication()

options = FBFbxOptions(True)
options.SetAll( FBElementAction.kFBElementActionDiscard, True )

lApp.FileMerge( "anim.fbx", False, options )

del( os, re, FBApplication, FBFbxOptions, FBElementAction, lApp, options )


Cheers,
Kim.

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