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tjnyc
09-25-2003, 05:29 AM
Hi All,

Wanted to share my first BP R2 work. It is still a wip, got about half of the UV/texturing done in a few hours. I am thrilled at the improvement BP R2 has been for my workflow. Used to use Deep Paint 3D a ways back from my previous job, and this has everything I liked about DP 3D and none of the things I didn't like. The model is part of my continuing work in creating a Jimi Hendrix scene, all of Jimi his clothing and jewelry was created in SILO 1.02 demo, but his guitar and stage and environment was created in C4D. Only the head is present here at the moment, I'll upload more as I get more of the texture/shading work done.

http://www.telescript.com/images/tony/jimi.jpg

regards,

AdamT
09-25-2003, 05:35 AM
Looks good, although it's hard to recognize him as Jimi without the fro. :)

I'm a big Hendrix fan--looking forward to the full scene.

manlio
09-25-2003, 08:31 AM
Great work tjnyc. :thumbsup:
Maybe you have to adjust the lower lip, it seems too hard edged.
And add an eye pair to him to make him less inanimated.
Overall impressive job. Go on! :applause:

BazC
09-25-2003, 08:46 AM
Beautiful work as always! - Baz

tjnyc
09-25-2003, 02:17 PM
Thanks,

The fro is coming via splines and rendered solid with solid spline pro. Alot of work but it will be well worth it if it comes out right and looking like Jimi. ;)

Here is his Fender Stratocaster in the meantime. I hope to finish more of his skin tones/highlights and skin detail done soon.

http://www.telescript.com/images/tony/guitar.jpg

regards,

bobtronic
09-25-2003, 02:28 PM
Hey cool, I am a big Jimi fan too. What reference did you use
for the Strat? I think there are some things that doesn't look
right. I mean especially the metal-plate for the plug, the pickups
and the volume and tone controllers. Its great that you modeled
the neck-shape like a 70s Strat.

rock on

Bob

tjnyc
09-25-2003, 02:46 PM
Believe it or not, I got most of my references of the 70's style strat from ebay. The plugs are accurate to my reference image, but they do look really off from this angle. The metal plate is reflecting the bottom light too much, but it is too shiny, and I plan to dirty up the reflection some. Here is another shot of the strat,

http://www.telescript.com/images/tony/guitar2.jpg

wesware
09-25-2003, 02:46 PM
Hey! Looking good.
Not sure, but, the Strat seems a little soft on the edges.
(Edit: Just saw the new strat post... looks good)
Can we see an render of Jimi with a narrower lense... 50?
Oh... and a wireframe.

Impressive for sure, and obviously alot of work.

bobtronic
09-25-2003, 03:17 PM
It looks right now from this angle. I am astonished each time
what difference a change of the camera angle makes.

Bob

slouchcorp
09-25-2003, 03:24 PM
Dont forget to invert the strings, jimi used right handed guitars upside down, to work as a lefty.

Mike.

tjnyc
09-25-2003, 04:01 PM
Here is a wire of the jimi head and the full model of Jimi. Does anyone know how to turn wire on in shading mode? I had to Photoshop the wires in.

http://www.telescript.com/images/tony/jimi_w.jpg

http://www.telescript.com/images/tony/jimi_full.jpg

bobtronic
09-25-2003, 04:30 PM
Is this a un-smoothed wire? The full Jimi model is really
impressive. I am very excited how this will look full textured.
As for wires in shaded mode you have to use Pauls wire-shader
or to compose it in Photoshop like you did. On a side note
if you want to rig the model I think its better to model it in
a T-stance. You get better deformations.

Bob

manlio
09-25-2003, 04:40 PM
Fantastic job! :applause:

wesware
09-25-2003, 04:44 PM
Wow, great modeling.
I would like to see an unsmoothed wire if you don't mind...
The hands look really cool... any chance of a closeup on them.

Where the thigh meets the hips seems a little small or thin. Perhaps too pushed in or weak.
Looking great.

AdamT
09-25-2003, 04:51 PM
Very nice model, but honestly I don't think the face looks that much like Jimi. The cheek bones seems a little too pronounced. Also, the bags under his eyes should extend the length of the eye instead of ending 3/4 way. But maybe it is just the lack of hair. That'll make a big difference.

Regarding wire shading, there's no way to show shaded wire in native Cinema, except to enable one of the geometry editing modes. You can change the inactive color in Preferences to get rid of that cyan.

Samir has a plug for this in his dPack, but the results were less than optimal when I tried it.

You can also use the Cel Effect in the render settings for wire shots.

tjnyc
09-25-2003, 05:16 PM
Once the fro is on I wil get a better feel if more work needs to be done or not to get it looking more like Jimi. For the most part I stayed true to the proportions and features of Jimi's head, like the lower lip and the bags under the eye, it was tricky since there isn't many good reference material to work with. I had to pretty much sketch it out on paper first.

I am not a big fan of the T stance, even though it is the one I am required to use the most. I feel a natural 45 degree with palms facing out is a more matural means to rig to get better deformation, but each to their own. With Jimi the arms are more in sync with how I want to pose him, so it is lower than 45 degrees and I didn't have trouble with rigging him in Messiah in my initial deformation test for modeling, so I stayed with this stance.

I think you are right about the crotch and thigh area it is a little too narrow, it is suppose to look like that from my reference images, but it does look too narrow and small. Well no one ever said tight pants was comfortable. ;)

JIII
09-25-2003, 07:22 PM
Nice lookin if yo use a combo of sadies max UV tools and a few other things you can also get wire shading done in the editor. But quite honestly the cel effect isn't great but its nothing to complain about it does get the job done.


ohh yeah GREAT work dude.

Bring out the FRO w00t.

tjnyc
09-26-2003, 05:33 AM
Done some skin tone work, should be matching Jimi's completion better now. Reworked some areas of the face and I change the camera setting to give a better view of the head than the last. Still more painting to do and detailing facial irregularities to finish. I plan to tackle the fro this weekend, God help me. :)

http://www.telescript.com/images/tony/jimi2.jpg

bobtronic
09-26-2003, 06:33 AM
That looks good. The eyes, the mouth and the nose are very
close to the original. But something does not look right about
the chin and the cheeks in my opinion. I think it is too edgy.
I attached a good front photo of Jimi, hope you doesn't mind.

cheers, Bob

wesware
09-26-2003, 01:41 PM
Thats a great reference image.
I think, IMO, that the nose is a little too wide at the tip,
Something about the bags to the left and right of the chin seem a little too pronounced. I would also consider giving him real 3d eyes... It could really pop the realism and warm up the face. I think the time would be worth it for sure. Don't forget some of the wetness in and around the eye. Your model is very good and thats why we are nitpicking. :thumbsup:

modestmouse
09-26-2003, 02:22 PM
That is looking great I will love to see this finished!!!!

tjnyc
09-26-2003, 02:27 PM
Hey thanks for the image, it isn't as good as some of the ones I have, but alot bigger than the ones I have. I see what you mean about the chin and cheek. He is looking a little to old because of it. You image has a good shot of his lower mouth, better than the ones I have, another area I need to fix.


regards,

AdamT
09-26-2003, 03:29 PM
Looking better and better! :buttrock:

JIII
09-26-2003, 04:14 PM
Yes looking better one thing is just put some properly scaled eyes in buddy I mean it does kinda throw the whole thing if the eyes aren't right. Of course they will be in the end but I wanna see them now lol.

NWoolridge
09-26-2003, 06:48 PM
Great model!

I love the attention you are paying to the skin texture, and the freckles and subtle shifts of colour across his face.

Makes me think of a great illustration of Jimi by Moebius (The great french comic artist Jean Giraud). It would make a great reference, if you can find it...

Nick

JoelOtron
09-26-2003, 07:04 PM
Thats Beautiful work!!

(and I love Moebius' artwork, Nick)

tjnyc
09-29-2003, 12:51 AM
Here is another update with fixes, mostly with the area around the eyes, chin and cheek. Lost my textures when BP R2 errored on me while I was saving my texture files, had to redo them, luckly I saved an early set of textures.

http://www.telescript.com/images/tony/jimi_n.jpg

JIII
09-29-2003, 02:51 AM
damn dude this is looking positively jimish, great work dude just great.

Might want to add alittle bump to those sun spot thingys on his cheek done area. it seems a little flat now.

Wilson-3d
09-29-2003, 03:11 AM
Can't wait to see that fro! Looking great. to bad about losing the textures. I'm sure they will be even better this time.

Halogen
09-29-2003, 03:56 AM
hey thats looking pretty cool!

make him older, and maybe alter some details and you can have yourself a pic of Morgan Freeman! hehe
http://www.stephena.pwp.blueyonder.co.uk/scans/morganfreeman.jpg

Keep working on this, it will look shweet when finished

bobtronic
09-29-2003, 06:24 AM
I think its looking right now, very nice. The skin texture is really
good. Am I right that it is mirrored at the moment? With hairs
this will look great.

keep it up

Bob

flyingP
09-29-2003, 08:23 AM
Originally posted by bobtronic
Am I right that it is mirrored at the moment?

That is the only thing that bothers me at the moment too, otherwise REAL nice job :thumbsup:

tjnyc
09-29-2003, 02:51 PM
Right now the model is in symmetry mode, the texturing in BP R2 automatically mirrors when I paint on one side. Once I am done, I will get it out of symmetry and paint separately on either side so they are so similiar to one another.

tjnyc
09-29-2003, 06:37 PM
Here is a test of the fro shader, done procedurally. Hair Dept was used to generate the splines and solid spline pro was used to render the splines. Jimi's hair setup will be more complex than this, with different setups for his hair to mimic things like clumpling, frizziness, wirey, thick and thin hairs. I will also create an exclusive light setup for the hair to help achieve a softer look.

http://www.telescript.com/images/tony/fro_test.jpg

bobtronic
09-29-2003, 07:40 PM
This makes me really laugh. It looks so funny :) But I think
it could work. I am really interested how you will get the curly
look of Jimis fro.

Bob

modestmouse
09-29-2003, 10:58 PM
I must say you rock man!!! This ones ganna ROCK!!!!

sorry for that crazy bad pun

tjnyc
10-10-2003, 01:50 AM
Finish the painting of the head. I most likely will be going with Shave 2 to create good fro with, trying to get hair out of splines has been very difficult and hasn't come out to my satisfaction at all. Anyway, here is the final head minus the fro. :)

http://www.telescript.com/images/tony/jimi.jpg

jono338
10-10-2003, 02:20 AM
That's majorly amazing work, and I guess it's not "final" but the whites of the eyes look blown-out, and detract from whole, which is a shame.

Looking forward to seeing the final work on front-page. :thumbsup:

Cheers.

JIII
10-10-2003, 03:22 AM
I dunno I always imagined his skin would be a little bit darker but then I know nothing bout mr. hendrix.

AdamT
10-10-2003, 05:02 AM
Looks great man! I don't remember Jimi having that dark mole on his cheek, but I'm sure you've looked at plenty of reference photos. The speculars look a little plasticy at the moment--could benefit from an environment and/or an SSS fake (Chanlum or Translucent). Excellent work. :thumbsup:

flingster
10-10-2003, 01:08 PM
thats fantastic...the only bit not keen on is the bridge between the eyes and the nose seems a little blurred...the skin is stunning though...i'm sure i've seen some eyes like that somewhere before! heh heh.

excellent job..:thumbsup: :thumbsup:

(this might be a bit cheeky and you might not want to which i can totally understand...but any chance you could post a pic (a little one is fine) breaking down all the texture layers..eg diffuse...bump..spec..colour...would really appreciate it...)thanks

tjnyc
10-10-2003, 02:34 PM
Adam, you are right about the mole. He has alot of dark spots and pimple scars, and big freckles, but that does look like a mole. I'll tone the color down. Good spot on the specular, I forgot to change the colors from black/grey/white to warm dark/light colors.

flingster, you are right about the bridge of the nose, the luminance in that region needs to be toned down

Image breakdown is as follows. I'll put the images up later

Color
Luminance
Bump
Specular

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