Blackstone
07-27-2010, 03:11 AM
Hi folks,
For some applications I created a Maya Deformer names "meshRelaxation" in order to smooth the polygon mesh.
It has 4 algorithms,
Average, similar to Maya's "Average Vertices"
Laplacian, basic linear Laplacian smoothing
Taubin, non-linear 2nd order Laplacian smoothing
Bilateral, Shape reserved denoise.
Now it support operation only on painted vertices. Here is the new UI and painted result,
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=140984
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=140985
Here are some examples,
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=136429
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=136451
You can get the all source codes from here (http://ortholab.codeplex.com/SourceControl/list/changesets) , this project is based on CMake and it's really very easy to compile, in MAYA_PATH you just need to fill the full path to the Maya's folder, e.g. C:\Program files\Autodesk\Maya2010 .
I have also compiled it with Maya 2009 x64 and Maya 2010 x64 with UI template mel, you can download it (http://ortholab.codeplex.com/releases/view/49661) .
Usage:
Load the .mll or .so into your Maya
Select a Polygon Mesh.
Copy the all the content in the mel and execute it.
The Deformer Node will appear in the shelf.
If there are bugs or feedback please feel free to tell me.
Thank you very much !
For some applications I created a Maya Deformer names "meshRelaxation" in order to smooth the polygon mesh.
It has 4 algorithms,
Average, similar to Maya's "Average Vertices"
Laplacian, basic linear Laplacian smoothing
Taubin, non-linear 2nd order Laplacian smoothing
Bilateral, Shape reserved denoise.
Now it support operation only on painted vertices. Here is the new UI and painted result,
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=140984
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=140985
Here are some examples,
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=136429
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=136451
You can get the all source codes from here (http://ortholab.codeplex.com/SourceControl/list/changesets) , this project is based on CMake and it's really very easy to compile, in MAYA_PATH you just need to fill the full path to the Maya's folder, e.g. C:\Program files\Autodesk\Maya2010 .
I have also compiled it with Maya 2009 x64 and Maya 2010 x64 with UI template mel, you can download it (http://ortholab.codeplex.com/releases/view/49661) .
Usage:
Load the .mll or .so into your Maya
Select a Polygon Mesh.
Copy the all the content in the mel and execute it.
The Deformer Node will appear in the shelf.
If there are bugs or feedback please feel free to tell me.
Thank you very much !
