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Blackstone
07-27-2010, 04:11 AM
Hi folks,

For some applications I created a Maya Deformer names "meshRelaxation" in order to smooth the polygon mesh.

It has 4 algorithms,


Average, similar to Maya's "Average Vertices"
Laplacian, basic linear Laplacian smoothing
Taubin, non-linear 2nd order Laplacian smoothing
Bilateral, Shape reserved denoise.


Now it support operation only on painted vertices. Here is the new UI and painted result,

http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=140984

http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=140985

Here are some examples,

http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=136429
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ortholab&DownloadId=136451

You can get the all source codes from here (http://ortholab.codeplex.com/SourceControl/list/changesets) , this project is based on CMake and it's really very easy to compile, in MAYA_PATH you just need to fill the full path to the Maya's folder, e.g. C:\Program files\Autodesk\Maya2010 .

I have also compiled it with Maya 2009 x64 and Maya 2010 x64 with UI template mel, you can download it (http://ortholab.codeplex.com/releases/view/49661) .

Usage:

Load the .mll or .so into your Maya
Select a Polygon Mesh.
Copy the all the content in the mel and execute it.
The Deformer Node will appear in the shelf.


If there are bugs or feedback please feel free to tell me.

Thank you very much !

foxco
07-27-2010, 09:53 PM
Fantastic!

From what I can see here, this smooths and performs like the average verticies tool in Maya, but it maintains the object's volume.

Thank you for this, I'll test it out tonight.

Blackstone
07-28-2010, 10:40 AM
Hey friend,

Thanks for your reply. If you got bugs please tell me ASAP.

oglop
07-28-2010, 12:37 PM
Dent Removal: Geodesic Curve-Based Mesh Fairing (http://www.disneyanimation.com/library/dentPuller.pdf)

Blackstone
07-28-2010, 02:00 PM
this is cool!

Dent Removal: Geodesic Curve-Based Mesh Fairing (http://www.disneyanimation.com/library/dentPuller.pdf)

我朝威武!

Hey guy,

Thanks for your support. The Dent Remove is my next target, when I have enough time I will try to implement that.

SicariusMortus
08-01-2010, 12:14 PM
Hey wow, this is exactly what i'm looking for in 3dsMax!

Do you have a Max 2009 or '10 version of this?

Blackstone
08-01-2010, 02:26 PM
Hey wow, this is exactly what i'm looking for in 3dsMax!

Do you have a Max 2009 or '10 version of this?

Hello,

I'm really sorry that I'm not very familiar with 3dsmax so that I have no it for 3dsmax.

Blackstone
08-08-2010, 05:36 AM
I just have Maya 2011 x64 but TD can easily compile it under Linux/Windows.

zoharl
02-14-2011, 06:53 AM
Nice, exactly what I've been looking for.

viper_07
03-24-2011, 09:44 AM
thanks for the plugin :)
any progress on the dent removal development?

SGIFreak
07-02-2011, 01:12 PM
Dent removal was great

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