tuknoy
07-25-2010, 11:15 AM
Hello everyone, I've just started on a short film/demo, and I will appreciate a bit of input regarding what I have so far:
http://img815.imageshack.us/img815/225/61375480.jpg http://img839.imageshack.us/img839/8751/bcopy.jpg http://img695.imageshack.us/img695/5687/45560978.jpg
I understand that she seems heavily armored, but I also need her to move quickly to avoid being hit.. while be able to take it, as well, in the case she does get hit. She's going to go against a 2.2-meter-high hammer robot if that's going to help.
Anyway here's a clip on how she's supposed to move:
http://vimeo.com/13477679
The render is a bit noisy i understand; I tried keeping the rendertime each frame (800x800) under 2 mins. I'll try to find ways to keep the time but not the noise.
But my main requests for reviews involve the design and the animation. Designing things isn't my forte but sometimes I get to make things I like. She isn't exactly one of them.. but time is a factor, as well, and I just forged ahead with what I had. But I'm still open to suggestions for quick (but not too simple) design add-ons to make her more flavorful.
As for the animation, is her moving like that, um, 'cool enough'? She's not attacking by the way.. that's my mistake, not being clear on what she's doing. I just made her do some sword flourishes without any slashes to test out the rig and the character. Does the movement fit; are the movements -great-, and is the rig sufficient?
I've asked a lot of my co-workers about this and they said that it's 'good enough' but I myself know that it's not yet at its potential. I need some ideas..
Don't mince words; I love reading walls of text, as long as it is relevant. Thanks a lot for your help!
http://img815.imageshack.us/img815/225/61375480.jpg http://img839.imageshack.us/img839/8751/bcopy.jpg http://img695.imageshack.us/img695/5687/45560978.jpg
I understand that she seems heavily armored, but I also need her to move quickly to avoid being hit.. while be able to take it, as well, in the case she does get hit. She's going to go against a 2.2-meter-high hammer robot if that's going to help.
Anyway here's a clip on how she's supposed to move:
http://vimeo.com/13477679
The render is a bit noisy i understand; I tried keeping the rendertime each frame (800x800) under 2 mins. I'll try to find ways to keep the time but not the noise.
But my main requests for reviews involve the design and the animation. Designing things isn't my forte but sometimes I get to make things I like. She isn't exactly one of them.. but time is a factor, as well, and I just forged ahead with what I had. But I'm still open to suggestions for quick (but not too simple) design add-ons to make her more flavorful.
As for the animation, is her moving like that, um, 'cool enough'? She's not attacking by the way.. that's my mistake, not being clear on what she's doing. I just made her do some sword flourishes without any slashes to test out the rig and the character. Does the movement fit; are the movements -great-, and is the rig sufficient?
I've asked a lot of my co-workers about this and they said that it's 'good enough' but I myself know that it's not yet at its potential. I need some ideas..
Don't mince words; I love reading walls of text, as long as it is relevant. Thanks a lot for your help!
