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View Full Version : FXWars! FLAMETHROWER! : Tyson Ibele, Freeform Entry


ivanisavich
07-24-2010, 08:51 PM
Gonna try to enter this one.

My idea is to do a short anim where a giant creature is burned during combat.

Made this guy today based on some concept art by peleng. Will post more updates soon....

http://www.tysonibele.com/Main/Animations/Flamethrower/creature_01.jpg

ivanisavich
07-24-2010, 10:00 PM
Going with WW2 soldiers....less gadgets and stuff to worry about having them carry. Also I like the look of old WW2 flamethrowers.

Character is a modified version of the character I made for the Secret Agent cgtalk challenge a year ago. Clothes were modeled by Sirda. Already rigged....just needs textures. Hopefully finish that up and get to some animation tommorow.....so much to do, so little time :D

http://www.tysonibele.com/Main/Animations/Flamethrower/soldier_01.jpg

ivanisavich
07-25-2010, 07:40 AM
Our soldier is ready for battle....

http://tysonibele.com/Main/Animations/Flamethrower/soldier_02.jpg

ivanisavich
07-25-2010, 01:32 PM
Setting the stage for the attack.....

Tank by Es3dStudios (from turbosquid), buildings modeled with my free Building Generator script (except for the two hollow buildings which were made manually), ground debris scattered with pflow.

2.2m polys.....

http://www.tysonibele.com/Main/Animations/Flamethrower/env_ao_01.jpg

jigu
07-25-2010, 02:45 PM
Looks great T. Looking forward to it! :D

jigu
07-25-2010, 02:58 PM
What scale it is modeled? Do you model it at real scale? (like real size of building)

ivanisavich
07-25-2010, 03:08 PM
What scale it is modeled? Do you model it at real scale? (like real size of building)

Nah, the scale doesn't matter.

ivanisavich
07-25-2010, 05:27 PM
Environment is textured....also threw together a rough comp with some smoke and grading.

Unfortunately we'll never see the city from this angle in the animation....the animation is going to take place much lower to the ground (eye-level). The blue box behind the brick wall in the center represents the size of a human in the scene.

Click this url for a higher res version, since it appears that cgtalk shrinks embedded images:

http://www.tysonibele.com/Main/Animations/Flamethrower/env_02.jpg

http://www.tysonibele.com/Main/Animations/Flamethrower/env_02.jpg

Katachi
07-25-2010, 07:03 PM
cool idea, awesome scene so far. Now I just hope your simulations will be comparable. :) Looking forward to more.

ivanisavich
07-26-2010, 12:54 AM
Scene is prepped and ready for animation!

http://www.tysonibele.com/Main/Animations/Flamethrower/viewport_01.jpg

http://www.tysonibele.com/Main/Animations/Flamethrower/viewport_01.jpg

joshfilms
07-26-2010, 01:00 AM
Wow Tyson, you sir are fast! Scene looks amazing I'm looking forward to the flamethrower.

-Josh

TheGrak
07-26-2010, 04:25 AM
Amazing work Tyson!
I got so many questions :)
What will you be using for the fire sims?
What are you rendering with?
Are you rendering to passes for this video?
Compositing with?

The character looks awesome, as well as the environment.
You're an inspiration!

ivanisavich
07-26-2010, 04:35 AM
What will you be using for the fire sims?


For the main fire sim I'll be using fumefx.


What are you rendering with?


Currently I'm rendering with a mix of scanline/MR/Vray. Vray for the main beauty pass, MR for the SSS on the creature and the character, and scanline for various other passes.


Are you rendering to passes for this video? Compositing with?


Yep, although not too many passes (for example, in the environment render above, I only had a beauty pass, an AO pass, and a shadow pass). The characters require a few more passes than the environment though.

KielFiggins
07-26-2010, 07:19 AM
Looking very cool Tyson, excited to see what you come up with.

jigu
07-27-2010, 07:16 AM
I don't know what story you are gonna put here.

But I would like to see some comedy with action. First "biggy" bug will try flames on "smally" soldier but soldier burns its mouth flame nozzle. "Smally" wins and happy and then "biggy" bug turns and fire the flames from its backside (e.g. like "fire beetle" bug?). and So "biggy" wins and soldier burns. hehe..

Stefan-Morrell
07-27-2010, 09:40 AM
hey Tyson,looking forward to seeing this one...I'm a big fan of your animation work!

ivanisavich
07-31-2010, 08:27 PM
Here's an example of how my animation progresses as I work on a shot. This is from shot 1 of the sequence.

http://www.tysonibele.com/Main/Animations/Flamethrower/anim_prog_01_Lg_Prog.mov

http://www.tysonibele.com/Main/Animations/Flamethrower/anim_prog_01.jpg

nfrancisj
08-01-2010, 12:32 AM
you should consider the Hellboy 1 opening seq. I think the color pallet will go well with what your doing.

http://www.youtube.com/watch?v=z-2MzvfNgzw

Just a thought ;)

TheGrak
08-01-2010, 01:19 AM
Nice update Tyson! That camera move adds a ton of action to the scene.
Is the next shot a reveal of the monster? I ask because it seems like the camera move is leading there.
Also, the expressions on the characters face really add a lot.

I noticed you aren't using biped for the character rig. If you don't mind me asking, why? I've always used biped for characters so I can export animations off the rig using the .bip export. Although, you could still export a point-cache animation to share across models.
Just wondering about your methods! Keep up the great work! :)

jigu
08-01-2010, 04:00 AM
Nice update tyson! looking forward to more :D

ivanisavich
08-01-2010, 11:17 AM
you should consider the Hellboy 1 opening seq. I think the color pallet will go well with what your doing.

That clip is a little too dark for my tastes. I'm going for a "Saving Private Ryan" look (ie, midday lighting, but overcast)


I noticed you aren't using biped for the character rig. If you don't mind me asking, why? I've always used biped for characters so I can export animations off the rig using the .bip export. Although, you could still export a point-cache animation to share across models.
Just wondering about your methods! Keep up the great work! :)

Nah, I don't like Character Studio :) I much prefer using my own rigs.

ivanisavich
08-01-2010, 02:30 PM
Another progress update...............

http://www.tysonibele.com/Main/Animations/Flamethrower/shot_01_animation_pass_06_Lg_Prog.mov

joshfilms
08-02-2010, 03:53 AM
Really nice blocking Tyson. I can't wait to see more.

-Josh

toufik
08-02-2010, 12:55 PM
realy nice work and progress man!!!



http://toufx.fr.gd/

TheGrak
08-02-2010, 06:35 PM
Oh this is awesome! Can't wait to see it done! :)

Myzlo
08-04-2010, 10:50 PM
That guy with the flamethrower seems like he has a target on him haha. you definitely raised the bar here, good stuff.

ivanisavich
08-07-2010, 12:22 PM
Another animation progress update....

In this shot, I haven't yet animated the monster reacting to the flamethrower, and I've only animated the soldier's legs and spine....so that's why his upper body is totally stiff :) Also keep in mind the monster steps out of some thick fog, so that's why the soldier doesn't see him right away.

There are a few areas of his leg/hip motion that could still be tweaked, but once the camera move is in there I don't think those issues will be noticeable. Also I have to hurry since the deadline is only 3 days away and I still have a shitload of stuff to do.

http://www.tysonibele.com/Main/Animations/Flamethrower/shot_03_animation_pass_01_Lg_Prog.mov

ivanisavich
08-07-2010, 06:36 PM
Update.....now the blocking in the last pass should make more sense in light of what his upper body is doing :).....

http://www.tysonibele.com/Main/Animations/Flamethrower/shot_03_animation_pass_03_Lg_Prog.mov

ivanisavich
08-07-2010, 08:17 PM
Here's the edit so far.....still plan on having 4 more shots. 1 main shot and 3 quick cutaways. No idea how I'm going to get this done for Monday.

http://www.tysonibele.com/Main/Animations/Flamethrower/flamethrower_sequence_01_Lg_Prog.mov

Katachi
08-07-2010, 09:32 PM
This is just so cool! Great work. However, the last shot is too long. Why not throwing in a shot inbetween. Maybe from a totally different angle, from above for example or an overshoulder shot from the flamethrower guy or from above the creatures head, or a macro shot of the hand opening the gas switch, then switch back.

TheGrak
08-08-2010, 06:06 AM
this is tops! i love the guy's facial expressions as he sees the monster. and the monster's reaction is great too! can't wait to see that flame :thumbsup:

joshfilms
08-08-2010, 03:34 PM
Just stunning Tyson and in you entered late! I can't wait to see the final!

-Josh

ivanisavich
08-08-2010, 08:14 PM
BANG BANG BANG!

http://www.tysonibele.com/Main/Animations/Flamethrower/shot_05_animation_pass_02_Lg_Prog.mov

Also thanks for the comments guys!

Designer: the pacing of that shot is intended; it's a bridge between the fast paced shots before and after it.

ComputedEmotion
08-08-2010, 11:46 PM
Very nice piece of animation! Look forward to the rendered result :)

alx
08-09-2010, 01:45 AM
Man.. that's sweet

are you going to be able to get it completed?


im luving it!!!

Katachi
08-09-2010, 01:19 PM
Designer: the pacing of that shot is intended; it's a bridge between the fast paced shots before and after it.

Ah I see. Ok, that seems reasonable, but it still seems a bit long to me. Itīs about 7 seconds! Maybe with appropriate sound this may not be as noticable anymore but itīs still quite a long shot Iīd say. But well, Iīll wait for the rest maybe in composition this perception changes. :)

ivanisavich
08-09-2010, 06:16 PM
4 shots are rendered and comped.....2 are still in progress.......I think I'll be able to make the deadline but I won't be able to do everything I wanted to do (I don't think I'll have time to add sound effects or tack on an extra shot I had wanted to add to the end).....wish me luck! If Roberto is going by EST I've got about 10 hours left....

MSun
08-09-2010, 07:50 PM
always been a big fan of your work, can't wait to see the final. shame i didn't enter :(

joshfilms
08-10-2010, 02:12 AM
I can't wait to see it all comped up! Very much curious how your flamethrower will look since we haven't seen any shots of it yet.

-Josh

ivanisavich
08-10-2010, 08:07 AM
My entry should be up in about 20 minutes........

edit: rendering the final comp is taking a bit longer than expected.....will be a few more minutes.....

crystalbaud
08-10-2010, 08:46 AM
I can't tell you how excited I am to see this. I've loved watching your progress on this.

ivanisavich
08-10-2010, 09:28 AM
NAME: Tyson Ibele

STILL:

http://www.tysonibele.com/Main/Animations/Flamethrower/fxwars_tyson_flamethrower_stills_01.jpg
http://www.tysonibele.com/Main/Animations/Flamethrower/

WIP THREAD: http://forums.cgsociety.org/showthread.php?f=139&t=904508

DESCRIPTION: Two soldiers fight a giant beast within the ruins of a city. Inspired by Sergey Kolesov's painting "Old Terence's War (http://www.peleng.byethost12.com/Finished_Old_Terence%27s_War.html)" (creature design used with permission).

Primary modeling, rigging, texturing, animation, lighting, rendering, comping by me.

The following additional models were downloaded from Turbosquid:

-Gas mask (ditodito designs)
-Army clothing (Sirda)
-M1 Garand (Jonfletc)
-Tank (ES3DStudios)

Smoke/Dust plates from Action Essentials 2 (http://www.videocopilot.net/products/action2/).

Flamethrower sim created with FumeFX.

Rendered with a mix of Scanline/MR/Vray.

The project was completed over a period of 3 intense weekends. My work schedule was very busy over the past month so I was not able to work on the project during the week.

Originally I wanted to do some kind of battle between humans and monsters, and when I saw Sergey's painting I was immediately inspired to pursue a similar monster design.

After creating the monster, I designed the characters and the main environment. Once those elements were completed, I rigged the characters and monster, and began planning the shot layouts. I didn't storyboard or anything ahead of time, I just planned out the shots in my head. Once I had a rough idea for how I wanted the scenes staged, I brought the rigs into the environment file and started animating.

Several progress videos were posted in my WIP thread showing my animation progression. One thing I wanted to achieve in the animation was giving the monster a real sense of size and weight...but I didn't want it to be totally immobile so I ended up with a mix of slow, heavy motions combined with faster movements once it is attacked.

After all 7 shots were animated, I then proceeded to the rendering stage. I used LPM (http://lukashi.com/LPM.php) to manage all the render passes. Also, up until this point, I hadn't tested any flamethrower simulations. Due to the short amount of time I had to render and comp all the shots (basically, this weekend is when I started rendering), I did flamethrower tests while I was waiting for my renders to finish. Once I achieved the look I wanted, I used pflow to spray particles out of the flamethrower and onto the monster. The pflow events were designed so that some of the fire particles that collided with the monster would stick to it for a short period of time, giving the effect of the creature slightly catching on fire. The fumefx fire sims for each shot ended up taking about 1 hour each.

All the shots were comped in After Effects.

I had originally intended to add sound effects to the animation, but ultimately ran out of time. Maybe in the future I will do some sound design for the piece.

Good luck to everyone else who participated in the challenge....it was fun seeing what other people came up with!

ANIMATION LINK: Flamethrower (http://www.tysonibele.com/Main/Animations/Flamethrower/tyson_fxwars_%28960x540%29_Lg_Prog.mov)(960x540 20mb) (http://www.tysonibele.com/Main/Animations/Flamethrower/tyson_fxwars_%28960x540%29_Lg_Prog.mov)

MIRROR: http://www.youtube.com/watch?v=JMwt8bpeaN0

crystalbaud
08-10-2010, 09:45 AM
Sick! Fantastic work!

Katachi
08-10-2010, 10:23 AM
What the... Are you sure you did this alone? This is freaking sick man! Absolutely awesome. :thumbsup:

MSun
08-10-2010, 02:48 PM
crazy stuff, the only thing that bothered me is the abrams tank wreckage in a WWII sort of setting. but hey, who cares, it's got fire, blood, and it's freagging awesome!! :bowdown:

joshfilms
08-10-2010, 02:54 PM
Unbelievable! Amazing work Tyson you continue to inspire me!

-Josh

ParamountCell
08-10-2010, 02:54 PM
Tyson Amazing work as always but your animation link is not working, it leads to an idex of page.

ComputedEmotion
08-10-2010, 03:54 PM
Wow, impressive stuff! Could be a scene from Resitance: Fall of Man. Very nice work.

KielFiggins
08-10-2010, 04:16 PM
Very cool man, love that you still went the gore route. What did you end up using for the blood/intenstines?

Keep on rockin these!

MSun
08-10-2010, 04:20 PM
Very cool man, love that you still went the gore route. What did you end up using for the blood/intenstines?

Keep on rockin these!

probably cloth sim for the intestines and particles for dripping blood.. just my guess.

(not a huge fan of gore btw :P)

ivanisavich
08-10-2010, 04:24 PM
Very cool man, love that you still went the gore route. What did you end up using for the blood/intenstines?

Keep on rockin these!

Pflow for the little particles, simcloth for some of the stretchy bits, reactor rope for the tendrils :)

ivanisavich
08-10-2010, 05:01 PM
Hey guys I fixed the download URL.

TheGrak
08-10-2010, 05:08 PM
Great work! I'll be studying this one for a while :) How'd you do the chromatic aberration?

ivanisavich
08-10-2010, 06:20 PM
How'd you do the chromatic aberration?

Just a filter in After Effects :)

feldy
08-10-2010, 06:33 PM
badass dude nice job.

alx
08-10-2010, 06:46 PM
Insane

luving it!

PELENG
08-10-2010, 07:40 PM
Yeah! Really insane work! :eek: Congrats on finishing it!
And I must say that I'm very glad and proud that my creature concept helped you with this piece!
Good luck to you!

TheGrak
08-10-2010, 08:00 PM
Just a filter in After Effects
i've been googling through the interwebs but still don't have a clue as to what this filter is called? i've been looking for a good way to CA but comin' up short.

jimmy4d
08-11-2010, 12:10 AM
well T ya did it again...........very nice, the one thing I find a little..........off, .......how the hell can one man pull this off in 3 intence weekends..........thats should be months anywhere eles dude.............nice job.

ivanisavich
08-11-2010, 12:52 AM
i've been googling through the interwebs but still don't have a clue as to what this filter is called? i've been looking for a good way to CA but comin' up short.

Lots of different companies make CA filters, but the one I'm using is by "Digital Film Tools" (digitalfilmtools.com)

toufik
08-11-2010, 10:20 PM
stunning ! amazing ! congrats tyson ...

ivanisavich
08-12-2010, 02:35 AM
http://www.tysonibele.com/Main/Animations/Flamethrower/flamethrower_sm_02.jpghttp://www.tysonibele.com/Main/Animations/Flamethrower/flamethrower_sm_2.jpg

Ok guys, here's the revised final version:

720p .mov (33mb) (http://www.tysonibele.com/Main/Animations/Flamethrower/tyson_fxwars_%281280x720%29_mixed.mov)

Youtube (http://www.youtube.com/watch?v=PRuJOoEKALw)

Vimeo (http://vimeo.com/14077207)

Changes include:

-added audio track!
-added displacement to foreground bricks
-can see the flamethrower guy's spine rip in half as he's pulled apart
-decreased chromatic aberration, made a couple tweaks to fog intensity in some areas
-.mov is now 1280x720 rather than 960x540

I'd recommend downloading the .mov version since the streaming version came out a bit darker due to the web compression.

joshfilms
08-12-2010, 02:50 AM
The audio really adds to the piece, excellent!

-Josh

TheGrak
08-12-2010, 02:54 AM
even better! :)

ajfrank
08-12-2010, 03:06 AM
Holy cow Tyson your work blows me away once again! Great job man! I wish I was at your level right now! I'm glad you're still posting new work man you're work has been a huge inspiration for me.

Keep it up man :thumbsup:

Katachi
08-12-2010, 02:55 PM
Outstanding Tyson! :thumbsup: Itīs hard to see the simulation but it all fits together so great and the visual quality is superb. Love it

Darknon
08-14-2010, 10:09 AM
That is really great stuff as always! I had a simular idea with my WW2 short, but that's another story :) Keep making cool stuff dude!

jigu
08-15-2010, 04:24 AM
Awesome T! :D

ivanisavich
08-15-2010, 07:48 AM
Thanks for the feedback, everyone! I'm glad you like it :D

AhmadAbdulhamid
08-15-2010, 12:51 PM
HEYYY Master

Although I am the last one to know that but still cant postpone a second to comment on your work... what can I say! A Master stays a Master... Great job you did there I am checking it frame by frame, it is not even funny... well done Tyson waiting for more and more from you specially the real making of this :D.. btw u rrrrr a flame thrower :)

jamesjhunt
08-15-2010, 03:38 PM
Nothing less than awesome!

Your an inspiration.

IestynRoberts
08-17-2010, 06:54 PM
Oh yeah!! This rocks! Well done T.

Love pretty much everything about it, I can't see anything to give you a crit on. Good stuff.

tejusv
08-18-2010, 02:42 AM
Perfect!
I can say its Tyson genre!

Pyke
08-18-2010, 12:29 PM
Insane work man. Truly insane! As always. :D

em3
08-18-2010, 06:59 PM
Nothing less than awesome!

Your an inspiration.

Thanks for being such a badass and keeping the little people inspired, we appreciate it more than you can know. :)

ionelmorariu
08-19-2010, 01:35 PM
Tyson, you are my idol.

ericrubinoff
08-20-2010, 08:53 PM
Amazing work nice job! I love the calm attitude of the flame-thrower guy. Good job!
PS: I wanted to show you a video I made, using as inspiration your old sony ad, it's a radio transforming into another one, but mantaining the same body. Now I started another video, where I want to show the whole evolution of the radio, where it will have to fully transform. I'll mail you with some questions if it's no problem! Here is the first video if you want to see it :) THREAD (http://forums.cgsociety.org/showthread.php?p=6598575#post6598575) , it'd be great to see your opinion! Well good luck and again amazing job!

stankovigorro
08-22-2010, 01:17 PM
Wow, you just never stop surprising. I admire your speed and quality of works. Keep it up.

Blazer
08-22-2010, 10:29 PM
hey T.... all the updates are spot on. Why didn't you show me? :(

PexElroy
08-23-2010, 05:04 AM
Great work T!

love how the dude struggles to get the flame started and how the smoke hides the beast ;)

ivanisavich
08-25-2010, 09:08 AM
Thanks for the encouragement everyone....it helps to motivate me to participate in these challenges :)


PS: I wanted to show you a video I made, using as inspiration your old sony ad, it's a radio transforming into another one, but mantaining the same body. Now I started another video, where I want to show the whole evolution of the radio, where it will have to fully transform. I'll mail you with some questions if it's no problem! Here is the first video if you want to see it :) THREAD (http://forums.cgsociety.org/showthread.php?p=6598575#post6598575) , it'd be great to see your opinion! Well good luck and again amazing job!

Cool stuff Eric, it'll be nice to see how the animation turns out when the whole thing transforms, rather than just the front panel.

hey T.... all the updates are spot on. Why didn't you show me? :(

I told you about the new version last week :)

After you first gave me those critiques about the bricks/CA/sound I knew they were all good points....then Roberto gave a bit of extra time so I managed to squeeze them in :D

Tanjir
08-25-2010, 11:11 AM
:bowdown: :bowdown: Tyson it's really quality job. wish you a nice future.... :thumbsup:

RobertoOrtiz
09-02-2010, 12:29 PM
Just an FYI

The next challenge will go live in ONE Week. (http://forums.cgsociety.org/showthread.php?f=139&t=915982)
I do hope you will join us.

-R

RobertoOrtiz
09-10-2010, 05:25 AM
I do hope you will join us on our next challenge:

CgTalk:FXWars! Dambusters! - Challenge:31 (http://forums.cgsociety.org/showthread.php?f=139&t=917887)

Tris3d
09-12-2010, 03:15 PM
Oh man! Just thought I would wonder into the FX wars thread and nose about and noticed you had entered! What a great treat! This work is beyond awesome. Congrats on a great piece, and so good to see you enter one of these challenges rather than waiting for your work on the main cg challenges.

Take it easy mate.

adeepfrozenfish
09-12-2010, 10:06 PM
Oh my sweet jesus
I honestly wish I could do that!

smurfted
09-20-2010, 08:51 AM
Great work, done very fast.. 10/10

Malanjo
09-24-2010, 10:29 PM
Nice stuff man!

Always love your camera moves\direction.

Keep it up,
-Miguel

PsychoSilence
09-25-2010, 03:44 PM
Tyson, you proof one more time that you are THE best generalist out there by far.
Always very impressed by your work. Camera, Animation, FX, Compositing everything is great.

cheers.
Ansi

Chucker
10-18-2010, 09:20 PM
Truly inspiring stuff, looks like a million bucks, but it is a small scene (in terms of set and amount of characters) & that works well when your on your own!

varunbondwal
10-19-2010, 04:04 AM
Awesome work

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