waronmars
07-24-2010, 02:40 PM
Hi guys, I'm building a rig to teach myself rigging, and I would love some advice on the facial topology. If anyone could take a look and give any advice I'd be grateful. The face is loosely based on the norman rig, but I put a nose in so I could learn about how working with facial rigging, animation and modelling in more detail.
I have started playing with some blend shapes on it to test it so far, I am going to tweak it alotbefore I take it further though, I want it to be the best I can make it.
http://www.flamingpaper.com/art/facial_topology.jpg
So far the poles on the cheeks are probably my biggest worry, but tell me what you think!
edit: I have just started trying to make angry eyebrows and it definitely needs a couple more edge loops going vertically up from the top of the nose.
Also while I'm at it, I'll ask for crits on the rest of his body.
http://www.flamingpaper.com/art/rig_1.jpg
I have started playing with some blend shapes on it to test it so far, I am going to tweak it alotbefore I take it further though, I want it to be the best I can make it.
http://www.flamingpaper.com/art/facial_topology.jpg
So far the poles on the cheeks are probably my biggest worry, but tell me what you think!
edit: I have just started trying to make angry eyebrows and it definitely needs a couple more edge loops going vertically up from the top of the nose.
Also while I'm at it, I'll ask for crits on the rest of his body.
http://www.flamingpaper.com/art/rig_1.jpg
