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3DFilmmaker
09-24-2003, 05:15 PM
I might get fried for this but I'll take my chances, I'm just looking to be pointed in the right direction...

I am settup up some character poses for a storyboard. I am trying to take a pose from a frame within one biped animation and apply it to a character/biped in my storyboard frame ( a different max file with one frame).

What I'm currently doing is saving a bip file with a segment of one frame from a biped and loading it on the character I wish to have the same pose in another max file. The issue is the newly posed character moves to a new location (I assume 0,0?) and when I try to move the biped the feet are pulled toward the orginal spot.

My question is, what is the best way to just take a simple pose from one biped animation and apply it to another without the xtra fuss (I'm getting confused over all the factors such as IK, footsteps, figure vs biped, etc.).

I've been reading, searching and trying different things for more than a few days so I hope this qualifies me for atleast a pointing in the right direction? Please.

Ken

3DFilmmaker
09-25-2003, 05:45 PM
Figured it out...just to follow up for search purposes...

Key frames were being saved with the biped. Once I deleted all the key frames (or atleast for the legs) for that particular pose's frame I could freely move the biped as it stayed in the right pose.

-K

Ls3D
09-25-2003, 11:45 PM
Create a 2nd biped in your storyboard scene & load the motion onto that biped, when you get to the pose (in time) copy the whole pose and paste to your static biped.

-Shea
www.Ls3D.com

:cool:

hugo.m
09-26-2003, 04:27 PM
You can also link a dummy to the root of your biped. That way you can move the entire biped and it's animation to a new position by moving the dummy

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