simon-s
07-23-2010, 10:35 AM
Hi,
Just wondered if any you guys use both Lightwave and Blender and if so what is your preferred way of getting your animation out of Lightwave into Blender.
I'm working on some game content which doesn't use any deformations like bones etc...just object rotation, scale and translation.
So far I have been baking my keys in LW, saving out a motion file and loading that into Blender.
Up until now this has worked fine (for simple stuff) but now i am noticing that when I use a bank rotation, it doesn't appear correctly or is flipped in blender due to blenders different rotation order.
Has anyone come across this problem before? Is there anyway of specifying the rotation order in LW or maybe there's a save motion file plugin with options?
What other ways are there for exporting my animations?
(.mdd files aren't an option as the game engine will only support node animations.)
Also fbx import isn't supported by Blender and I have tried collada export too without success. I've also tried exporting fbx from LW, converting it to collada,3ds or dxf using autodesks fbx converter...nothing seems to be working for me.
Any help on this would be greatly appreciated.
Cheers,
Simon
Just wondered if any you guys use both Lightwave and Blender and if so what is your preferred way of getting your animation out of Lightwave into Blender.
I'm working on some game content which doesn't use any deformations like bones etc...just object rotation, scale and translation.
So far I have been baking my keys in LW, saving out a motion file and loading that into Blender.
Up until now this has worked fine (for simple stuff) but now i am noticing that when I use a bank rotation, it doesn't appear correctly or is flipped in blender due to blenders different rotation order.
Has anyone come across this problem before? Is there anyway of specifying the rotation order in LW or maybe there's a save motion file plugin with options?
What other ways are there for exporting my animations?
(.mdd files aren't an option as the game engine will only support node animations.)
Also fbx import isn't supported by Blender and I have tried collada export too without success. I've also tried exporting fbx from LW, converting it to collada,3ds or dxf using autodesks fbx converter...nothing seems to be working for me.
Any help on this would be greatly appreciated.
Cheers,
Simon
