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armynavy123
07-22-2010, 01:49 PM
When I rig a polygonal or nurbs character in maya It looks like the bone is inserted but really it is at the very far end of the maya plane. How do I make it so the bone goes INTO the polygonal plane without taking 10 minutes to move it into the polygonal figure just so? Is this a glitch? Please help

Darksuit
07-22-2010, 02:30 PM
create the bones in an orthographic view. Don't create them in the prespective view.

Creating the bones in the orthographic view (left, right, top, bottom, back, front) places the bone on the coresponding plane.

For instance a person might swap to the left view to create the bones for the leg then swap to the front view to move the leg into postion for the left side the back to the left view to draw the spine then to prespective view select the leg first then the spine and mirror joints lef tto right. That is just one way to do things, there are others.

armynavy123
07-22-2010, 02:36 PM
thank you so much, this works

Darksuit
07-22-2010, 11:22 PM
another point, name your joints before you mirror them, this can save you some time in the end by using the option box for mirror joints you can replace parts of the name of the joint.

by own setup Changes out _L for _R

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07-22-2010, 11:22 PM
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