PDA

View Full Version : Tiling problem please help...


Titan
09-24-2003, 03:39 AM
I have models that I am texturing for a game...
I use unwrap UVW modifier to create my coordinates..paint the map in photoshop and save as 32 bit Targa from photoshop...put it on the model and it looks fine..on my machine...

when I send the files to my partner he opens the model up in max and the texture map is tiled everywhere...the map just repeats all over the object very small....

he says that it mentions something about photometric files...but I'm not sure exactly what that means....

does anyone know how to fix this...how to get the maps to display correctly?
any help is greatly appreciated..

EricChadwick
09-24-2003, 05:23 AM
Is it just the viewport display that's bad? I'd say test it with an actual Render, see if it is a videocard/display driver problem.

snot_nose
09-24-2003, 09:25 AM
did you try to save also the uv coordinates on a seperate file? (like *.uvw)

Titan
09-24-2003, 05:02 PM
Ok not sure what it was exactly, but it had something to do with saving 32 bit targas from photoshop..looked fine on my comp , but not his....so I lowered the depth to 24 bit and that seemed to fix everything...
thanks for the replies....

CGTalk Moderation
01-16-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.