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705
07-19-2010, 07:48 PM
hi,

im trying to create a an object which contains a triangle. i try to smooth it but i need to keep the edge tighten up. here is my geometry:
http://farm5.static.flickr.com/4099/4809876456_d1fefbe79a_b.jpg

here its zoomed in
http://farm5.static.flickr.com/4138/4809876610_220cb55085_b.jpg

when i try to add the edge ring automatically (im using maya) the edges gone nuts in the triangle. if i did it manually, theres a point where one egde did not fit in into the triangle hence its a little bit messt.
im kinda curious is there any trick i can use so the edges will be neatly distributed in the triangle.
any idea?

thanks in advance

Teloni
07-19-2010, 08:00 PM
Try extruding that face and scaling it in. That will create a new edge loop that keeps the shape of the face.

Piflik
07-20-2010, 12:59 PM
Cut like this.
http://forums.cgsociety.org/attachment.php?attachmentid=154957&stc=1

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