dushagarwal
07-19-2010, 01:57 AM
hi there,
I'm texturing a model of a building(one mesh) with about 4 uv sets to separate out the different floors so as to get maximum uv space for each floor. I want to use a displacement map for bricks for each floor separately and this is where I run into some issues with the SubD approx for displacement. Is there a way to connect separate SubD approximations to the uvsets so it calculates only for those particular faces of the object? Right now if I assign a Subd approx to the whole object it just renders out black.
Any help is much appreciated.
Thank you!
I'm texturing a model of a building(one mesh) with about 4 uv sets to separate out the different floors so as to get maximum uv space for each floor. I want to use a displacement map for bricks for each floor separately and this is where I run into some issues with the SubD approx for displacement. Is there a way to connect separate SubD approximations to the uvsets so it calculates only for those particular faces of the object? Right now if I assign a Subd approx to the whole object it just renders out black.
Any help is much appreciated.
Thank you!
