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View Full Version : SMC 47 (7.18.2010 to 8.1.2010)


MSus
07-18-2010, 08:44 PM
- The speed modelling challenges are open to everybody.
- In every challenge you will get a list of items. Pick one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model.
- If you finish before the time limit, spend the remaining time on refining and adding details to your model.
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the SMC passes. If you fancy an older challenge, do that.
- For the concept items you have to create your own designs. If possible post the design images as well.


Items (2h time limit)

- orc,
- hair brush,
- picnic table,
- sandwich,
- flamethrower,
- capibara,
- tractor,
- rose,
- musket,
- penthouse apartment.


Concept items (3h time limit) - design it yourself!

- bicycle,
- hat,
- house,
- room interior,
- anything you want, but it has to be your own design.


Happy modelling!
(http://forums.cgsociety.org/showthread.php?f=122&t=874456#)

PinkyandBrain
07-21-2010, 07:38 AM
I'll give the Penthouse Apartment a try, looking out for Refs over the day ;)

whom
07-21-2010, 02:45 PM
Ah nevermind, seems like I am talking to myself in this section. See ya....

Juic3d
07-22-2010, 02:41 AM
Items (2h time limit)

- orc,
- hair brush,
- picnic table,
- sandwich,
- flamethrower,
- capibara,
- tractor,
- rose,
- musket,
- penthouse apartment.


Concept items (3h time limit) - design it yourself!

- bicycle,
- hat,
- house,
- room interior,
- anything you want, but it has to be your own design.


Happy modelling!
(http://forums.cgsociety.org/showthread.php?f=122&t=874456#)

I just finished my second model.
2 Hours of modeling, 15 minutes of how to figure out how to render it differently.

http://s252.photobucket.com/albums/hh25/TheRealistMakaveli/FlameThrower/

and my Reference. http://www.45thdivision.org/Pictures/General_Knowlege/combatload/FlamethrowerC.jpg

EDIT: I hope its ok that i've edited my post. I Added some damage, and some random details throughout as Pinky requested. :wavey: My original 2 hour flat session renders are still up as well.

PinkyandBrain
07-22-2010, 07:01 AM
Looks good Juic3d, why don't you try to finish it and add more details to it... just for practice, at least i'm keen to see what u can get out of it

Sasha44
07-22-2010, 09:42 AM
I took all 1 hour and 50 minutes to design and model this hat using 3Ds Max's edit poly , splines and a bit of hair and fur

Well, its not a big design

http://www.flickr.com/photos/44701969@N04/4817206371/in/photostream/lightbox/

wire frame

http://www.flickr.com/photos/44701969@N04/4817829874/in/photostream/lightbox/

sketch

http://www.flicAkr.com/photos/44701969@N04/4817834240/in/photostream/

MSus
07-23-2010, 05:58 PM
Love the damage on the flamethrower, makes it realistic. More details on the handle, and It will look pretty sweet (ie add some heat shields and stuff like that).

The hat looks pretty cool. A mix of Depps Mad Hatter and the 3 Musketeers :)

@God-Of-Zila -> It's the summer, people are on vacation (I know I am and have been for the last month or so), and at least for me SMCs come into play when I'm not doing personal projects or "work"-related projects.

Freakadella
07-23-2010, 07:53 PM
Hi, I remade the flamethrower from Team Fortress 2 using 3ds Max with SubD modeling, it took about 2 hours, any constructive criticism would be greatly appreciated.
http://a.imagehost.org/0782/Flamer.png (http://a.imagehost.org/view/0782/Flamer)

PinkyandBrain
07-24-2010, 03:18 PM
Looks great Freakadella, never played TF2 myself but your flamethrower looks spot on!

Revon
07-24-2010, 08:53 PM
Spent 3 hours on bicycle and didn't even get close to finishing it. Idea was to make one of those weird bikes they use in olympics and peddle really really fast around a bowl.

First I stumbled on problems with extruding along path while making handlebars, wasn't simple as creating path and extrude faces. Wasted time trying to figure out how to get decent results but ended up extruding it manually with using path only as rough guideline.

Next problem was with gears, did the smaller rear gear first using poly-modeling but didn't consider how long it would take to do larger peddle-gear which has far higher teeth-count. What I have in place is just a mock-up gear I used to quickly get visual feedback on what kind of size and teeth-count would look realistic. Now when I think of it, I should have just ignored those kind of small details that are hard to see and mostly covered by chains.
http://img256.imageshack.us/img256/5568/bikewire.jpg

PinkyandBrain
07-25-2010, 01:33 PM
Sweet Bike =)

Here's my not so spectacular try in modeling a Penthouse Apartment... i'm not so into Arch Viz at the moment i have to say

http://img826.imageshack.us/img826/7253/finishe.jpg

TomekSz
07-27-2010, 02:49 PM
1.5 h, Blender ;)

http://images35.fotosik.pl/173/4eaef7811b80d646med.jpg (http://images35.fotosik.pl/173/4eaef7811b80d646.jpg)

http://images43.fotosik.pl/319/63ed78534350134f.jpg

MSus
08-01-2010, 07:47 PM
@Revon, for the gears just use a cylinder with a lot of sections. Turn off keep faces together and extrude the "outer" faces. Transform them a bit, and you should be done.

Cool looking table!


@Pinky, can you do a few other renders as well?


I'll probably set up a new SMC a bit later, as I just came home from the Sarajevo film festival :D (yes, i'm bragging)

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