furryball
07-17-2010, 06:36 AM
FurryBall - GPU renderer for Maya (http://furryball.aaa-studio.eu)
New features in version 1.3 - (july 2010)
Support for Maya 2011
Texture and alpha masks in hair systems - perfect for vegetation systems - HOT
1bit Alpha masking in all supported Maya shaders
Planar mirrors with surface normals and bump maps
User editable HUD labels via python script
Support for Displacement Bound attributes directly from May
http://furryball.aaa-studio.cz/uploads/3/6/6/9/3669074/9087944.jpg?644
FurryBall (http://furryball.aaa-studio.eu) is the first unique real-time GPU renderer in production quality implemented directly into Maya.No more time-consuming exports, waiting and tuning in new applications!!
You can see your render in real-time with bumpmaps, textures, soft shadows, reflections and refractions,ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. No more waiting for render! FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card. (All those images was redered using Geforce GTX 285)
http://aaa-studio.cz/furryballforum/download/file.php?id=109
New features in version 1.3 - (july 2010)
Support for Maya 2011
Texture and alpha masks in hair systems - perfect for vegetation systems - HOT
1bit Alpha masking in all supported Maya shaders
Planar mirrors with surface normals and bump maps
User editable HUD labels via python script
Support for Displacement Bound attributes directly from May
http://furryball.aaa-studio.cz/uploads/3/6/6/9/3669074/9087944.jpg?644
FurryBall (http://furryball.aaa-studio.eu) is the first unique real-time GPU renderer in production quality implemented directly into Maya.No more time-consuming exports, waiting and tuning in new applications!!
You can see your render in real-time with bumpmaps, textures, soft shadows, reflections and refractions,ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. No more waiting for render! FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card. (All those images was redered using Geforce GTX 285)
http://aaa-studio.cz/furryballforum/download/file.php?id=109
