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View Full Version : Insert Mesh making things explode...


ButterKnife
07-17-2010, 04:21 AM
So I have a zBrush model with lots of subtools and I'm trying to combine them all so that I can pose it in Maya and then bring it back into zBrush with the Morph Target storing my details. I have everything set at 4 subdivision levels and clone them. But then when I try to insert the meshes into each other, they explode. The weird thing is that whenever I move or rotate the camera, everything looks fine. It always goes back to looking exploded when I stop though.

Also, everything can combine fine if I delete all the subdivision layers, but then when I try to reconstruct the subdivision layers, the textures get all screwy. If it comes down to it I can try to combine them this way and hope all the pieces will reconstruct, but I'm just curious if any of you have had a similar problem or if there's an option I need to mess with somewhere. It could also be an issue with my RAM (I have 3 gigs on this computer and a couple of million active points at highest).

By the way, is there anyway that I could get the low res version of the mesh into Maya without combining the subtools? That would make my like much easier. Maybe I should just export each subtool separately and then just bring them in and do their Morph Targets one at a time? I'm just looking for advice here...

eblondin
07-17-2010, 05:40 AM
why don't you just use transpose master?

ButterKnife
07-17-2010, 05:55 AM
Thanks. I didn't know about that plugin. I'll try it.

ButterKnife
08-03-2010, 03:40 AM
Transpose Master gave me mediocre results, but for the sake of anyone else who likes working between programs, here's the solution:

When importing an OBJ into Maya, make sure to go into the import options and specify that you're importing an obj instead of the default of "Best Guess"

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08-03-2010, 03:40 AM
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