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visualchaosfx
07-17-2010, 01:22 AM
I was wondering how do I go about controlling the particles using sound or music? An example can be viewed here:

Audio Visual Halo (http://www.youtube.com/watch?v=NnTyvWdHDvE&feature=PlayList&p=7A15B88805137362&playnext_from=PL&playnext=1&index=3)

From the looks of this video, Krakatoa could have been used for this. I'm just wondering if it can be done in pflow? I'm using 3DS Max 9

scrimski
07-17-2010, 01:56 AM
You could use an Audio Controller in combination with maxscript, maby in a birth script operator or a script operator.

Bobo
07-17-2010, 02:17 AM
I was wondering how do I go about controlling the particles using sound or music? An example can be viewed here:

Audio Visual Halo (http://www.youtube.com/watch?v=NnTyvWdHDvE&feature=PlayList&p=7A15B88805137362&playnext_from=PL&playnext=1&index=3)

From the looks of this video, Krakatoa could have been used for this. I'm just wondering if it can be done in pflow? I'm using 3DS Max 9

While Krakatoa was used for rendering, nothing in the audio setup would depend on it.
You can use the Audio Controller anywhere a controller can be used.
A couple of years ago, in the Master Class "The Quest For The Make Art Button" I demonstrated a simple PFlow setup that worked great with Audio (even interactively with the microphone). It should be available from the Autodesk Subscription Center (if you have access to it).

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07-17-2010, 02:17 AM
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