brainspoon
07-14-2010, 06:26 PM
Hi,
Did anybody encounter the problem that switching elliptical filtering on textures on, in an physical sky scene, makes textures overbright? They appear white when rendered, but when dropping the exposure of the image the textures become visible.
Did anybody encounter the problem that switching elliptical filtering on textures on, in an physical sky scene, makes textures overbright? They appear white when rendered, but when dropping the exposure of the image the textures become visible.
