agour
07-14-2010, 02:00 PM
Hey,
I've been trying to setup a charector to work within motionbuilder, I made a rig with all the names etc, and charectorized it inside motionbuilder. Now, when I apply some of the mocap animations to the charector, the arms are all messed up. This is what the animation 'punchguy' looks like;
http://a.imageshack.us/img685/1990/punchgy.jpg
Ive never used motionbuilder before, so I dont really know how to fix it. I guess its something to do with my bones setup not being right around the shoulders?
Heres a quick pic of the skeleton in maya;
http://a.imageshack.us/img202/6721/frontviewt.jpg
http://a.imageshack.us/img689/7214/topviewc.jpg
Any ideas?
Thanks!
I've been trying to setup a charector to work within motionbuilder, I made a rig with all the names etc, and charectorized it inside motionbuilder. Now, when I apply some of the mocap animations to the charector, the arms are all messed up. This is what the animation 'punchguy' looks like;
http://a.imageshack.us/img685/1990/punchgy.jpg
Ive never used motionbuilder before, so I dont really know how to fix it. I guess its something to do with my bones setup not being right around the shoulders?
Heres a quick pic of the skeleton in maya;
http://a.imageshack.us/img202/6721/frontviewt.jpg
http://a.imageshack.us/img689/7214/topviewc.jpg
Any ideas?
Thanks!
