View Full Version : How to bake SLA shaders?
I have a scene that could really use an SLA procedural but I can't afford the long rendertimes that it brings along with it. Is there a way to bake the texture for quicker rendering? I thought I'd seen references to that before but can't find it now. Assuming it is possible, how do you pick the level of detail for the baking?? All help appreciated...
|
|
Essania
09-23-2003, 12:41 PM
I guess you've already try with the Baker plug.
I didn't :-)
But it would be nice to have a tip.
Ah yes, Baker looks like just what I was looking for. Haven't tried it yet, but I think it'll do the job. To think I've been avoiding procedurals because of the render times!! I had no idea I could do this! Thanks for pointing it out.
For those who need it, you can find it here at the Plugin Cafe (http://www.plugincafe.com/download_browse.asp?type=PLUGIN&version=7303).
AdamT
09-23-2003, 01:33 PM
One tip for Baker: make sure you have no overlapping UVs. Otherwise the results will be unuseable.
using baker correctly is not an easy task!:thumbsdow
3d-slas can only be baked with the option 'composite'. all other options must be de-selected. 2d-slas can be baked with any option.
to get a even brightness, you should create an environment object with 100% brightness. shut down the automatic lighting option in the render settings and disable all lights.
the pixel-buffer setting creates thicker textures: the contour of the objects outlines can be corrected. this helps not to get thin lines without textures on object borders.:rolleyes: complicated explanation....
bodypaint-users can avoid overlapping uvws by the use of optimal mapping.
it is necessary to use objects as parts of a model. e.g. if you have a tray and you made it with booleans and convert it afterwards, the uvws are overlapping.
i hope this helps a bit.:wavey:
CGTalk Moderation
01-16-2006, 04:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.