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carlsden
07-14-2010, 12:20 PM
Hi Guys!

anyone here used Overburn tendrils? i wanted to know how i could set the tendrils to collide with my object.. i tried turning my object to an active rigid body and set the fluid and object to make collide.. it still doesnt work... what am i dong wrong?

thanks!

C

carlsden
07-14-2010, 12:29 PM
the look i'm going for is sumthing like the 4th explosion in this video... maya fluid RnD2 (http://vimeo.com/4914161)

can anyone help please

carlsden
07-14-2010, 09:44 PM
any suggestions?

Aikiman
07-14-2010, 10:14 PM
If I remember rightly Overburn uses particles so collisions will be at particle centre. Have you got 2011? You can fake collisions using the spherical bounding box collision, should work primo here.

You can also rotate fluid texture with 2011 also, have a look at Duncan's blog.

carlsden
07-14-2010, 10:38 PM
Thanks a lot for that! :) i managed to get the particles to collide :)

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07-14-2010, 10:38 PM
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