View Full Version : OverBurn Tendrils

07-14-2010, 12:20 PM
Hi Guys!

anyone here used Overburn tendrils? i wanted to know how i could set the tendrils to collide with my object.. i tried turning my object to an active rigid body and set the fluid and object to make collide.. it still doesnt work... what am i dong wrong?



07-14-2010, 12:29 PM
the look i'm going for is sumthing like the 4th explosion in this video... maya fluid RnD2 (http://vimeo.com/4914161)

can anyone help please

07-14-2010, 09:44 PM
any suggestions?

07-14-2010, 10:14 PM
If I remember rightly Overburn uses particles so collisions will be at particle centre. Have you got 2011? You can fake collisions using the spherical bounding box collision, should work primo here.

You can also rotate fluid texture with 2011 also, have a look at Duncan's blog.

07-14-2010, 10:38 PM
Thanks a lot for that! :) i managed to get the particles to collide :)

CGTalk Moderation
07-14-2010, 10:38 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.