DagMX
07-14-2010, 04:53 AM
Hi there!
I'm working on a project currently and am getting to the rendering stage of it and was wondering if Maya could separate out direct and indirect lighting using passes?
I see that the passes system has an indirect pass which is what I think should do the trick for the indirect pass, but i see nothing for a direct light pass? Is direct irradiance the one I'm looking for or is it Incidence or something else altogether?
basically I want to render my scene as one layer(to cut down on render time), separated into contribution maps for the various objects. I'm guessing I'll have to have a separate contribution map for each light set as well.
Thanks very much!
-Dhruv
I'm working on a project currently and am getting to the rendering stage of it and was wondering if Maya could separate out direct and indirect lighting using passes?
I see that the passes system has an indirect pass which is what I think should do the trick for the indirect pass, but i see nothing for a direct light pass? Is direct irradiance the one I'm looking for or is it Incidence or something else altogether?
basically I want to render my scene as one layer(to cut down on render time), separated into contribution maps for the various objects. I'm guessing I'll have to have a separate contribution map for each light set as well.
Thanks very much!
-Dhruv
