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View Full Version : How would this Window Glow workflow work in Maya?


Dangertaz
07-13-2010, 02:37 PM
http://jamiecardoso-mentalray.blogspot.com/2009/12/mental-rayadding-glow-to-window-glass.html


Any thoughts?

ytsejam1976
07-13-2010, 03:21 PM
on mia material on the additional color ins lightsurface as self illumination.

cgbeige
07-13-2010, 03:24 PM
glow is really slow in Maya since it's single threaded. Watch your CPU usage for a render - it will be a really slow thing at the end where your cores aren't used. Best to do this in post with an add of of self-illumination pass with compositor glow.

Dangertaz
07-13-2010, 05:35 PM
My thanks to you both.

cgbeige
07-13-2010, 06:39 PM
There's a good bit in this about the Nuke and passes workflow I use:

http://vfxvault.com/tutorials/nuke_cg_pipelines/nuke_cg_pipelines_ch_01_h264.mov

The nice part about doing it with the Nuke glow is that you can set a size threshold so not every little thing emits light glow.

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