sickofpop
07-12-2010, 01:10 PM
Hey guys, wondering if someone could help me out. I have a soldier model that I need to use to create multiple characters. My idea was to just cut the head off the model, and change the features, eye color, facial hair etc., a number of times to create some variation, then reattach them to each body. I'm not a modeler, I'm strictly an animator, but I think I can tackle this. My question is, what is the best way to do this in Maya? Should I bring the head into zbrush and modify it there? Does zbrush keep the textures on the head, or would I need to reapply textures to the head once I've manipulated it. Any guidance you guys can give would be great, cause as I said, modeling is not really my forte. Thanks.
