PDA

View Full Version : FXWars! FLAMETHROWER !: TekniX, Forensic Simulation


TekniX
07-11-2010, 07:28 PM
Hi all,

finally got around to getting involved a little bit into one of the challenges, theres been dozens of times when I wanted to but didnt find time to ;) .
I will make a forensic simulation of a flamethrower, focusing on camerawork, and the fx.
The FX will all be done in Maya entirely because I want to focus on particle expressions and the maya internal workflow.
For now I am working with two particle systems, but I guess in the end it will be more like 4 ( 3 for sure) .
1- Spray that gets shot out of the "gun"
2- Fire Itself
3- Smoke that gets emitted by the fire
(4)- Fire hitting Floor / Fuel not igniting and hitting floor... Dont know yet, depends on the rest.

Apart from the simulation itself I want to do some camera work on the gas/inflammable containers/tanks and how they work !

Greetings

TekniX

TekniX
07-13-2010, 05:48 PM
Hi again,

ok so heres the first update:

My comments so far are the following :

Need more turbulence at the head of the flame, would be nice to see some more "fluid" elements that bulge out and give a more "turbulent" look.

Flame is to clean cut off at top and bottom, need to put more randomness into it and add an opacity PP attribute driven by the y coord of the particle.

Colors of the texture need to be edited ( but start going the right way, I like it with a lot of contrast )

The small gray dots will of course not be visible and are only the driving particle system.
I am working in real world scale and the flame is about 18 metres now, which I think is big enough.

http://sandvfx.com/media/cgtalk/flame01.jpg

http://sandvfx.com/media/cgtalk/flame02.jpg

CGTalk Moderation
07-13-2010, 05:48 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.