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vis73
07-10-2010, 09:41 PM
Hi,

I am working on a personal project and wanted to use MR to render the internal structure of ice, I wondered if anyone can point me in the right direction?

here's one reference shot, although I think for my render the ice would be a little more clear.

http://www.physics.utoronto.ca/~smorris/edl/icespikes/Ice_Spike3.jpg

any pointers gratefully received.

cheers

Vis

Hasnz
07-10-2010, 10:33 PM
The mia_material should be the way to go .

The basic setup would be a water shader with blurry refractions . One can add more texture to increase complexity . You can also model the small structure inside the ice if that is the needed complexity .
These links should help out more :
http://www.creativecrash.com/maya/downloads/shaders/c/frosty-ice-shader-for-mental-ray-maya/description#tabs ( free ice shader )

http://www.digitaltutors.com/forum/showthread.php?4030-Realistic-ice-cube-texture. ( texture tips )

vis73
07-10-2010, 10:52 PM
Thanks for your time, pointers and links, they are very useful :) I am hoping to find a way to do the internal structure procedurally, as I suck at modeling. I may try and use fluids and see if I can get something workable.

Thanks again,

Vis

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