blazelet
07-10-2010, 06:34 PM
I apologize if this has already been answered somewhere, I've been trying to search but haven't found a solution yet.
I have a situation where I am gamma correcting my renders by using a .4545 gamma in the framebuffer. I now need to invert the gamma on my displacement node to keep it uncorrected but I am not sure how to do that ...
Currently I have my displacement texture feeding into a bump2d node as a 'Tangent Space Normal' which goes into a misss_set_normal node which then plugs into my SSS shader.
Any help would be appreciated.
Ryan
I have a situation where I am gamma correcting my renders by using a .4545 gamma in the framebuffer. I now need to invert the gamma on my displacement node to keep it uncorrected but I am not sure how to do that ...
Currently I have my displacement texture feeding into a bump2d node as a 'Tangent Space Normal' which goes into a misss_set_normal node which then plugs into my SSS shader.
Any help would be appreciated.
Ryan
