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JustinSchubert
07-10-2010, 04:09 AM
Does anyone have any ideas on how to make an ocean shader work inside an object such as a sphere without having stretching? It seems as if the ocean shader works off a projection through the Y axis.

Does anyone know a way to break this and make it work in either both X and Y or just work based off the UVs?

I have tried using the Ocean texture, but I am not getting desirable results like I am with the Ocean Shader.

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07-10-2010, 04:09 AM
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