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View Full Version : maya to 3d max conveters


harvest
05-26-2002, 07:15 PM
does any one know how to import maya models in to 3d max
or of any conveters
ok thanks

ilasolomon
05-26-2002, 10:16 PM
yes, there is more than one way
use (softwares): polytrans, viewpoint interchange or Molecules-3D
or plugin: objtomax (search the net...it's free also i'm sure)
search in max3d.3dluvr.com & www.3dcafe.com, you will find some cool stuff for that purpose.

mushroomgod
05-26-2002, 10:55 PM
objtomax is the best one on the list, it keeps everything quads wheres the other plugs triangulate everything..

but it will not export texture ( it should but iv never got it working :rolleyes: )


you can DL here
http://www.scriptspot.com/start.htm

or maybe here
http://www.maxplugins.de

not sure which

ilasolomon
05-26-2002, 11:09 PM
yes, the texture import/export is the most important(/exportant!!!) thing.
i think viewpoint interchange could do export material or atleast textures...but not sure, could examine...wait a few days!

R.R
05-28-2002, 06:18 AM
Is obj2max also export the UV coordinate with the mesh?

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