View Full Version : HMC #26: Frank Frazetta - Warrior with Ball and Chain
07-08-2010, 07:52 AM
my choice is the "Warrior with Ball and Chain" painting
I've decided to do a quick study of the pose first, I'm using Sculptris (http://www.sculptris.com/index.html) for this:
07-09-2010, 07:37 AM
Here is another update. I'm still sketching the scene with Sculptris. I'm trying to get a good composition before I start the final models in Zbrush
Let me know what you think
07-12-2010, 07:44 AM
Here's another update
I've started sculpting the warrior body in Zbrush
I'm sculpting in pose. I realized that this character has some abnormal anatomy/proportions that would be hard to match in the traditional modeling pose. Another reason is that posing a character always involves re-sculpting most, if not all, parts. So I decided to translate it directly from the previous sketch
I haven't defined all the muscles correctly yet, I need more references because I don't fully understand the body in this pose, but I tried to match the painting the best I could, while trying to find good silhouettes in other angles.
Comments and critics are welcome
I think you're doing a great job so far. :) You've nailed the pose and the details are going along nicely. The only thing that's weird to me though - isn't the rectus abdominus supposed to consist of four pairs of muscles, rather than 5? I'm definitely no expert in anatomy, and I agree that it very much looks like that in the original painting as well, and I've seen this in other paintings by Frazetta. It could be that the top pair is supposed to be the bulge of the diaphragm, but it sure does look abdominal muscles. Hope I'm helping and not making a fool of myself... Good luck! :thumbsup:
Looking great so far. I see what you mean with the abnormal proportions, but you seem to be dealing with it quite nicely. :thumbsup:
07-12-2010, 08:30 AM
Great progress :thumbsup:! try not to cover his eyes with the helmet that much, on the original paint they're kind of glowing in dark and occluded with shadow, but you can see the white dots clearly.
07-12-2010, 12:22 PM
wow a 10 pack I have never witnessed yet :D - yeah it's one of those Frazetta images where he re-writes biology for the cool factor - great start on the pose there :wip:
07-13-2010, 04:53 PM
looking very good so far you definitely catch the pose :thumbsup:
07-14-2010, 02:38 AM
Thanks for the comments!
Yes I'm going to keep the 10 pack :) It's obviously wrong, but you can tell it's a stylistic choice, not a mistake.
I have made some minor changes in the pose, and some more polishing, but the anatomy is still undeveloped, so I'll post more images after I correct those mistakes.
For now I want to show another very rough sketch for the other guy, I was trying to figure what to do with him, and I tried a couple of different poses, in the end I chose this one. Still not sure if it will be the final pose but I think it's less boring than the previous one (see here (http://i18.photobucket.com/albums/b138/fabiodona/frazetta_ball_and_chain_wip/frazetta_ball_and_chain_wip_02_3.jpg)).
What do you think?
And here's a test render I did to compare to the painting
07-14-2010, 08:41 AM
Nice going pal,i like the way you sculpted subtle but impressive forms,yeah but 10 packs is something interessting to see here :p ,but the face has still got the character in him.and the last update came out really well.looking forward to more progress on anatomy. :thumbsup:
HMC#26-FRAZETTA TRIBUTE-DEATH DEALER (http://forums.cgsociety.org/showthread.php?f=208&t=897861)
07-14-2010, 05:55 PM
Yes! Yes! Keep going!
07-14-2010, 11:14 PM
Impressive work! actually the 10 pack is not that wrong, some people have 8 pack, 'most' have 6 (visible).. but 10 is not impossible anatomically speaking, cause in some cases people have highly developed lower ones, yet on this painting considering the first top row, laying just beneath the pectoral mayor, and the lower pack, he would actually have 14 pack! but only if this wasn't the fantasy artwork...
link: rectus abdominus (http://www.yourfitnessbook.com/wp-content/uploads/2008/08/sic-pack-abs-abdominals.jpg)
07-22-2010, 07:38 PM
Hi everyone, thanks for the comments :)
Time for another update
I've made small changes in the pose, and worked mainly on the torso. I'm not totally satisfied with the head, but currently it's in a difficult pose to work on. I'll work on it when everything else is finished. The other guy is still in the same state as before, it's just a placeholder. The ground is just a low poly base with a stack of operators (subdivision and shape jitter) but it gives an idea of the finished look.
I'm working on the scene as a whole, so I still haven't got all the elements to the level of detail that I want. I'll be posting close ups of the finished parts as I progress more.
07-23-2010, 09:54 AM
Very sweet progress and matching of the image!:thumbsup:
Somehow I get the feeling that his upper body is more tense in the original image. I don't know what it is exactly that gives me that expression, but if I happen to be able to put a finger on it, I'll let you know.
Gotta love that Frazetta 10-pack. lol
Keep up the great work!
Very cool looking.
I'm with Felix on the body not being tense enough. I think if you pulled out at the bottom of the right pectoral and brought the right elbow back slightly it would probably give him a tenser feeling.
I like his foot position now. It works the best of all of them.
Real impressive, like a nice sculpt in itself. :)
07-23-2010, 10:37 PM
Thanks guys, I definitely agree. I'll give more thought on that. Next time I'll post without the fancy lighting so it should be easier for you to spot what's wrong
Here's a start for the creature. I hope it looks Frazettian enough ;)
Let me know what you think
07-24-2010, 02:09 AM
nice, keep up' (keep updating)
07-24-2010, 05:20 AM
Realy enjoy to see the whole progress.
07-24-2010, 07:35 AM
Here's another one. Still trying to find the forms
07-24-2010, 12:18 PM
looks cool to me
07-29-2010, 02:17 AM
Hi, one of my favourites so far, you´re doing a great 3d representation of frazetta´s art.
Cheers...keep the great work.
07-29-2010, 02:17 AM
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