View Full Version : p_CSG
I'm trying p_CSG for make booleans at rendertime but I have a question.
żIs p_CSG able to make booleans on groups?, żAnd groups of objects with diferent type of mesh (like NURBS, polys or SS)?.
Thank's in advance.
07-08-2010, 09:38 AM
No, current version of p_CSG support only 2 objects.
Possible in future versions it will support multiple objects and will work better with trace like p_dilecteric_interface.
You may use any type of object.
Thank you Pavel.
And what should I do to make it work with Final Gather?, when using physical sun and sky, the intersecting areas are black, I must add one light there to make them appear.
07-08-2010, 10:48 AM
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