View Full Version : p_CSG
I'm trying p_CSG for make booleans at rendertime but I have a question.
żIs p_CSG able to make booleans on groups?, żAnd groups of objects with diferent type of mesh (like NURBS, polys or SS)?.
Thank's in advance.
07-08-2010, 09:38 AM
No, current version of p_CSG support only 2 objects.
Possible in future versions it will support multiple objects and will work better with trace like p_dilecteric_interface.
You may use any type of object.
Thank you Pavel.
And what should I do to make it work with Final Gather?, when using physical sun and sky, the intersecting areas are black, I must add one light there to make them appear.
07-08-2010, 10:48 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.