Bob3D
07-07-2010, 07:14 PM
Evenin' all. It's been a while since I posted anything on here. I hope everyone's happy and productive.
Anyway, I have a small problem. I'm trying to blend between two textures using Xpresso. I have a range mapper which outputs 0 to 100 (the input values are based on user data which is why I can't use an animation track to blend materials).
I also have the fusion channel from my material as a node in Xpresso. The output from the range mapper (RM) is supposed to control the blend parameter.
The problem is, the blend is always all or nothing. It jumps to 100 as soon as the RM output is anything other than 0. I can't find a way to get the actual output value from the RM into the blend parameter.
Does anyone have any ideas?
Thanks,
Bob
Anyway, I have a small problem. I'm trying to blend between two textures using Xpresso. I have a range mapper which outputs 0 to 100 (the input values are based on user data which is why I can't use an animation track to blend materials).
I also have the fusion channel from my material as a node in Xpresso. The output from the range mapper (RM) is supposed to control the blend parameter.
The problem is, the blend is always all or nothing. It jumps to 100 as soon as the RM output is anything other than 0. I can't find a way to get the actual output value from the RM into the blend parameter.
Does anyone have any ideas?
Thanks,
Bob
