PDA

View Full Version : Smoothness distortion


Poynter
09-22-2003, 02:35 PM
I've got a mesh smoothed using MeshSmooth and I'm now trying to texture it. I've applied an Unwrap UVW-modifier (under MeshSmooth in the stack). Without MeshSmooth everything is looking good but, when MeshSmooth is added, the map get distorted. Apparently the Smoothness-function (set to 1 in my case) stretches the texture, but only in places where I've used Bevel or similar. Is there a easy way around this?
My teacher has no idea...

thanks!

EricChadwick
09-22-2003, 03:05 PM
You might try using Smoothing Groups to get a hard crease there. When the Smoothing Groups method is turned on in MeshSmooth, it won't pull the UVs as much. But of course you have to want a hard edge there in the first place.

You could also just edit the UVs after MeshSmooth.

Poynter
09-22-2003, 04:32 PM
Smoothing groups did it! Thanks

CGTalk Moderation
01-16-2006, 04:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.