vins2010
07-06-2010, 08:15 PM
hi friends, i have been thinking of texturing a model in zbrush but the problem is that the object is gonna have a lot of dirt n dry spots, now if i texture it in zbrush and export the map its gonna create one single texture layer...and i am thinking i am gonna have some issues when i create specular maps..coz some of the dirt areas are not gonna have any specular highlight.. n i think its going to be difficult to make specular map with one single layer with all the color information.. in photoshop we can have different layers and can create specular map for watever layer we want....so i am bit confused....now may be i am asking a stupid question coz not familiar with texturing that much yet...but hope some of you guyz clear my doubts.. thanks!
