Tornado7
07-05-2010, 07:30 PM
Hi Guys! I've a very simple 8 sides cylinder and his hi-res version...as you can see in the next image his uv map is pretty standard and all the egdes (besides the border ones) are soft:
http://francesco-puccini.it/picture_01.jpg
as you can see in the next picture, the resulting normal map on the edge of the low-res cylinder looks quite weird (I checked the normals too, but they are ok):
http://francesco-puccini.it/picture_02.jpg
any explanation for this behaviour? thanks in advance for any help ;-)
Francesco
http://francesco-puccini.it/picture_01.jpg
as you can see in the next picture, the resulting normal map on the edge of the low-res cylinder looks quite weird (I checked the normals too, but they are ok):
http://francesco-puccini.it/picture_02.jpg
any explanation for this behaviour? thanks in advance for any help ;-)
Francesco
