AlanVR
09-22-2003, 02:09 AM
hi,
I am a beginner at 3ds max 5, I am trying to texture a simple high poly head model that I have.
I have been having alot of trouble with unwrap UVW modifier, I dont understand how you are supposed to be able to paint a texture from 25+ clusters that make no sense as to which part of the mesh there too, I've tryed planar from different angles, but then I get stretching.
I also try just the uvw modifier but I get horrible stretching on the top of the head and the bottom of the chin.
I am no professional at max, I just wonder what is the preffered technique that most people use? How do most profesionals do it?
Would you reccomend getting a plugin like deep paint or such?
I've searched and searched for tutorials about texturing but I cant seem to find a techniqe that works as well as I hoped they would.
any help would be greatly appreciated!
Thanks,
Alan
I am a beginner at 3ds max 5, I am trying to texture a simple high poly head model that I have.
I have been having alot of trouble with unwrap UVW modifier, I dont understand how you are supposed to be able to paint a texture from 25+ clusters that make no sense as to which part of the mesh there too, I've tryed planar from different angles, but then I get stretching.
I also try just the uvw modifier but I get horrible stretching on the top of the head and the bottom of the chin.
I am no professional at max, I just wonder what is the preffered technique that most people use? How do most profesionals do it?
Would you reccomend getting a plugin like deep paint or such?
I've searched and searched for tutorials about texturing but I cant seem to find a techniqe that works as well as I hoped they would.
any help would be greatly appreciated!
Thanks,
Alan
